Trap

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Traps, Mine and Mines redirect here. For the support gems that create Traps and Mines, see Module Error: No skills found with q_where = skill.active_skill_name="Trap" and Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine". For lists of Trap and Mine skills, see Category:Trap skills and Category:Mine skills. For the Map, see Mine (map).

Traps and Mines are entities created by certain skills, which lie on the ground until triggered, at which point they cast a skill.

Traps

When a trap is laid, it is visible to all creatures, but only for a brief period. During this period the trap is not yet armed, and cannot be triggered. When this period ends, the trap is armed, becomes invisible to enemies, and can then be triggered.

Once armed, a trap will be triggered by the first enemy to enter its trigger radius. The trap will then cast its skill at the enemy that triggered it, and the trap is destroyed.

Traps can be thrown to any location on the ground within the player's line of sight, although there is a maximum distance that they can be thrown. This allows them to be thrown at an enemy's feet, causing it to trigger as soon as it arms unless the enemy moves out of the way in time.

Mines

Unlike traps, mines do not have an arming period and are invisible to enemies from the moment they are laid, but they can only be laid at the feet of the creature laying the mine.

Once a mine is laid, a Detonate Mines skill becomes available. Using this skill is the only way to trigger a mine, and it will trigger all the player's active mines simultaneously (even mines of varying types). When triggered, a mine will cast its skill at the closest enemy within its trigger radius. If there is no enemy within range when it is triggered, the mine will target itself with the skill - this will cause any projectiles from the skill to fly in a random direction.

The detonation skill is considered a spell, and is therefore affected by cast speed. However the Module Error: No skills found with q_where = skill.active_skill_name="Faster Casting" gem will not affect the detonation skill, because it part of neither the mine nor the skill Remote Mine is linked to. It is an innate ability of the player to detonate all mines of any type they have active.

Trigger Radius

The trigger radius stat is unique to traps and mines. It is not considered an Area of Effect, and will not be affected by area of effect modifiers. It can be increased by Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers, some of which are found on passive skills.

Laying Speed

Traps and Mines are not considered spells (even ones that cast spells), so laying a trap or mine cannot be sped up by Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers. They are instead affected by Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers.

Maximum active traps and mines

There are limits on the number of traps and mines a player can have active at one time. A player can have:

  • Up to three active traps
and
  • Up to five active mines

Laying a fourth trap will cause the oldest active trap to be destroyed. Similarly, laying a sixth mine will cause the oldest active mine to be destroyed.

There is a single passive skill in the Shadow area of the tree that can increase the number of traps allowed to four.

Multi-cooldowns

Both traps and mines have a multi-cooldown. Each time the cooldown completes, a counter that is shown on the skill's hotkey icon is increased by one. This counter is how many traps/mines the player has "in stock" that are available to be laid. The counter will continue to increase slowly until the maximum is reached (three for trap skills, five for mine skills).

Unlike the maximums for active traps/mines, which are global across all skills, the "stock" is tracked separately for each individual trap or mine skill, and the cooldowns also operate on a per-skill basis. For instance, with three separate Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
gems socketed at once, a player could have up to nine Fire Traps available at a time.

This means that unlike with a traditional cooldown, the traps/mines can be laid in rapid succession, until the current stock is exhausted. They will then have to wait for more cooldowns to complete before more traps/mines become available.

Some conditions cause a skill's cooldowns and all of its "stock" to be reset to zero:

  • When a trap or mine gem is removed from or placed in a socket;
  • when the item a trap/mine gem is socket in is swapped out to the alternate weapon set; and
  • whenever the player enters or leaves an area.

Destroying Traps and Mines

All traps and mines have a maximum Life of 1. They cannot be targeted directly by attacks or skills, but are vulnerable to Area of Effect damage. Since they have only 1 Life, they will be destroyed by any damage they take.

Interaction with player stats and support gems

It is important to note that when a trap/mine casts its payload, it is the trap/mine that casts the skill, not the player, but the skill will still get the benefits of any modifiers that would normally apply if it were the player casting the skill. This includes any modifiers from passive skills and equipment, buffs affecting the player, etc.

Since it is the trap/mine casting the skill, any negative effects that might result from casting the skill affect the mine, not the player. For instance if the mine damages a monster that has damage reflection, the damage will be reflected back onto the mine, not the player.

When the Module Error: No skills found with q_where = skill.active_skill_name="Trap", Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine", and Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" or Module Error: No skills found with q_where = skill.active_skill_name="Ranged Attack Totem" gems are all linked in combination with a skill, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it casts a totem, which then can cast the linked skill.

Skill restrictions

Triggering a trap also causes a trap/mine to be destroyed. Therefore auras and other skills that require being turned on for a duration (such as Tempest Shield) cannot be put on traps/mines, although doing so would be pointless anyway.

When the Module Error: No skills found with q_where = skill.active_skill_name="Trap" or Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine" support gems are linked to an attack skill, the trap/mine is considered to be using whatever weapon you are wielding. Only ranged weapons can be used with Trap or Remote Mine attack skills, not melee weapons.