The Dark Seer (Life Mana)

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Revision as of 09:31, 25 June 2020 by Kidsarow (talk | contribs) (Updated to 3.11.0)
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The Dark Seer
Shadow Sceptre
Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Unaffected by Blind
Enemies Blinded by you have Malediction
+(1-2) Maximum Life per Level
+(1-2) Maximum Mana per Level
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Acquisition
Slaying the monster of Beyond Sight IVBeyond Sight IVMy vision grows dark. A horror draws near. Its soul would be a treasured prize for Hinekora.You will slay the Herald of Bameth and the very powerful foe it summons.Right-click to add this prophecy to your character. may also drop The Dark Seer.
Vendor Offer
22x Alchemy Shard
Weapon DPS
Physical: 45.6
Phys+Chaos: 45.6
Total: 45.6
Metadata
Item class: Sceptre
Main page: The Dark Seer

The Dark Seer is a unique Shadow SceptreShadow SceptreSceptre
Physical Damage: 29-44
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage
, one of three attainable variants.

Item acquisition

The Dark Seer has restrictions on where or how it can drop. It cannot be chanced. Drops from Nightmare of Lycia in Sanctuary MapSanctuary MapMap Level: 84
Map Tier: 17
UnmodifiableVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Monster restrictions

This item can be acquired from the following monsters:

Legacy variants

The Dark Seer has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.11.0

22% increased Elemental Damage

  • (30-50)% increased Global Damage
  • 7% Global chance to Blind Enemies on hit
  • Cannot be Blinded
  • +1 Maximum Life Shield per Level
  • +1 Maximum Mana per Level
3.0.0

22% increased Elemental Damage

(30 to 50)% increased Damage
7% Global chance to Blind enemies on hit
+1 Mana gained on Kill per Level
+1 Energy Shield gained on Kill per Level
Cannot be Blinded
+1 Maximum Life per level
+1 Maximum Mana per level
+1 Maximum Energy Shield per level

2.3.0

15% increased Elemental Damage

(30 to 50)% increased Damage
7% Global chance to Blind enemies on hit
+1 Mana gained on Kill per Level
+1 Energy Shield gained on Kill per Level
Cannot be Blinded
+1 Maximum Life per level
+1 Maximum Mana per level
+1 Maximum Energy Shield per level

Gallery

Version history

Version Changes
3.11.0
  • Now causes Blind to not affect your chance to hit, rather than preventing Blind.
  • Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction.
3.0.0
  • No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
2.6.0
  • Base type damage increased to 29-44 (up from 25-37).
  • Base type critical strike chance reduced to 6.5% (down from 6.2%).
2.3.0
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
1.2.0
  • Introduced to the game.

ru:Темный провидец (Здоровье Мана)