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Revision as of 12:01, 5 January 2014
Staves deal physical melee damage. They require Strength and Intelligence. Staves are 2-handed, but can still block attacks (they can have different values for their block chance).
Staves
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Unique Staves
There are three Unique Staves: The Searing TouchThe Searing Touch
LathiStaff
Physical Damage: 72-120
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+(40-60)% to Fire Damage over Time Multiplier
(70-90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill GemsBurn to cinders, scar and maim,
Rule a world, bathed in flame., Taryn's ShiverTaryn's Shiver
Maelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
(40-50)% increased Cold Damage
(10-20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased DamageShed by the winged beast of night,
A scaly frost-encrusted thorn.
All who feel its wintry light
Shiver in pain at the frozen dawn. and Pillar of the Caged GodPillar of the Caged God
Iron StaffWarstaff
Physical Damage: 14-42
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt. Detailed information about unique staves can be found in this section.
Staves Passives
Basic Passives for Staves include:
- 2 x Critical Chance while wielding a Staff (15%)
- 2 x Staff Block (2%)
- 1 x Staff Block (3%)
- 8 x Staff Damage (8%)
- 3 x Staff Damage (4%) and Accuracy (8%)
- 3 x Staff Damage (4%) and Attack Speed (2%)
- 2 x Staff Damage (4%) and Stun duration (7%)
Notable Passives for Staves include:
- 1 x Battle Staff Training (15% Increased Physical Damage and 2% Additional Block Chance with Staves)
- 1 x Blunt Trauma (25% Increased Critical Strike Chance with 2 Handed Melee Weapons and Knock Back Enemies if you get a Critical Strike with a Staff)
- 1 x Serpent Stance (40% Increased Critical Strike Chances while wielding a Staff and 40% Increased Critical Strike Multiplier while wielding a Staff)
- 1 x Smashing Strikes (8% Increased Physical Damage and 20% Increased Stun Duration)
- 1 x Whirling Barrier (10% Additional Block Chance with Staves)
For a total of 26 Staves Passives granting 113% Increased Physical Damage, 70% Increased Critical Strike Chances while wielding a Staff, 40% Increased Critical Strike Multiplier while wielding a Staff, 34% Increased Stun Duration, 25% Increased Critical Strike Chance, 24% Increased Accuracy Rating, 19% Additional Block Chance with Staves, 6% Increased Attack Speed and "Knock Back Enemies if you get a critical Strike with a Staff".
Other Passives affecting Staves
Other Passives affecting Staves include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Melee Physical Damage Passives and Two-Handed Melee Weapons Passives and some Block Passives.
Staves Skills
Single Target Skills
- Strength Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page). - Dexterity Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
AxisDoubleStrikeTrigger - N/A (page)
MonsterDoubleStrike - N/A (page), Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
LegionMarakethFlickerStrike - N/A (page)
HarvestSpiderFlickerStrike - N/A (page), Frenzy.
Multi-Targets skills
- Strength Skills: Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
AxisBossGroundSlam - N/A (page)
DropBearSummonedGroundSlam - N/A (page), Infernal Blow, Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page), Lightning Strike, Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page).