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  • Chaos damage (category Damage types) (section Chaos Damage taken from Mana before Life)
    Also see "The list of enemies using chaos damage" Poison Physical Damage Fire Damage Cold Damage Lightning Damage ru:Урон от хаоса...
    12 KB (1,334 words) - 16:50, 12 May 2024
  • nAilmentDamageOverTimeMultiplier Intrinsic +(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed from Cold Damage / Non-Ailment...
    13 KB (1,357 words) - 16:54, 12 May 2024
  • found+(10-15) to all Attributes Adds (7-10) to (15-18) Chaos Damage to Attacks Adds (9-12) to (19-22) Fire Damage to Spells +(15-20)% to Global Critical Strike Multiplier...
    18 KB (2,014 words) - 23:17, 11 May 2024
  • For mana to not run out before life the unreserved mana should be at least 67% of unreserved life, granted that 40% of damage is taken from mana before...
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  • targets in an area, making them less resistant to lightning damage and gives lightning damage a chance to shock. Negative Resistances: This curse can cause...
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  • additional benefit. The 1% of Mana Regenerated per second mod is scaled by X% increased Mana Regeneration Rate modifiers. See Mana. Cloak of Defiance can drop...
    5 KB (323 words) - 09:28, 14 September 2023
  • aura that grants mana regeneration to the caster and their allies. At level 20, Clarity's mana regeneration is equivalent to the natural mana regeneration...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze. Negative Resistances: This curse can cause...
    36 KB (611 words) - 23:27, 11 May 2024
  • increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender...
    40 KB (701 words) - 23:38, 11 May 2024
  • curses all targets in an area, making them less resistant to fire damage and gives damage hit more chance to ignite. Negative Resistances: This curse can...
    38 KB (711 words) - 23:26, 11 May 2024
  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • absorbed by mana. Suppose you have 50% Damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
    34 KB (336 words) - 23:24, 11 May 2024
  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • modifiers that affect buffs. Multiple Wrath auras from different allies do not stack. Only damage from highest-level aura affecting a creature will be added...
    42 KB (558 words) - 23:38, 11 May 2024
  • higher resistances. The extra damage is multiplicative with other damage modifiers as it is considered to be the monsters damage mitigation, and not due to...
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  • Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality:...
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