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  • vulnerable by stripping their evasion and increasing damage taken. Master of Metal intensifies your impales, and grants buffs to you and your allies based on impaling...
    5 KB (238 words) - 13:43, 7 September 2023
  • accuracy. Evasion is one of the four core defences that can appear locally on equipment, along with armour, energy shield and ward. All classes start with 15...
    15 KB (1,249 words) - 23:12, 11 May 2024
  • This is a list of the unique pieces of armour equipped as gloves. ru:Список уникальных перчаток...
    747 bytes (16 words) - 15:11, 2 January 2023
  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
    16 KB (3,504 words) - 23:13, 11 May 2024
  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
    9 KB (4,815 words) - 18:56, 11 May 2024
  • Armour (category Articles with unconfirmed statements) (section Hybrid armour/evasion rating armours)
    third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To prevent half of damage (50%), you need armour 5 times the...
    16 KB (1,827 words) - 23:10, 11 May 2024
  • Movement speed (category Pages with version history for unknown versions) (section Skills gems with the "Movement" gem tag)
    the base item type, but in general strength armour has greater penalties than dexterity and intelligence armour. There is no cap on movement speed. Movement...
    7 KB (421 words) - 16:53, 12 May 2024
  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
    17 KB (1,729 words) - 23:25, 11 May 2024
  • works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding...
    15 KB (1,440 words) - 23:21, 11 May 2024
  • collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took...
    204 KB (60,693 words) - 20:46, 1 January 2024
  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
    21 KB (3,355 words) - 23:16, 11 May 2024
  • (4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius...
    8 KB (616 words) - 23:10, 11 May 2024
  • measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion. Players can gain accuracy through skills...
    8 KB (534 words) - 23:19, 11 May 2024
  • BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating 78 +(260-320) to Armour and Evasion Rating Crystal BeltCrystal BeltRequires Level...
    1,020 bytes (60 words) - 06:15, 7 July 2023
  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
    4 KB (343 words) - 16:50, 12 May 2024
  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
    513 bytes (15 words) - 23:30, 11 May 2024
  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
    12 KB (1,968 words) - 23:15, 11 May 2024
  • Fortification (redirect from Fortify)
    increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified"Some blows must...
    12 KB (2,929 words) - 23:12, 11 May 2024
  • Version 2.6.0 (category Pages with reference errors) (section Major Features and Content)
    Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits...
    58 KB (29,804 words) - 16:46, 2 September 2023
  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
    14 KB (439 words) - 23:12, 11 May 2024
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