Ruthless mode: Difference between revisions

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(Created page with "{{upcoming content|3.20.0}} '''Ruthless''' mode (also known as Hard Mode) is a character creation flag that significantly increases the difficulty and changes the playstyle of the game by opting in to extreme item scarcity and various other changes. It is expected to release alongside version 3.20.0 on December 9th, 2022, and its design is a pet project of Chris Wilson. An Alpha testing phase based on version version 3.19.0 is expected to begin in early Nove...")
 
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(note: exact features TBA. The current information is unconfirmed and subject to change)
(note: exact features TBA. The current information is unconfirmed and subject to change)
* All items and currency drop rates are significantly reduced
* All items and currency drop rates are significantly reduced
* Vendors like [[Siosa]] and [[Lily Roth]] no longer sell [[gem]]s; they must be found in the wild
* Vendors like [[Siosa]] and [[Lilly Roth]] no longer sell [[gem]]s; they must be found in the wild
* The [[Crafting Bench]] is disabled<ref>https://www.reddit.com/r/pathofexile/comments/p2k0fr/comment/h8kj00t/</ref>
* The [[Crafting Bench]] is disabled<ref>https://www.reddit.com/r/pathofexile/comments/p2k0fr/comment/h8kj00t/</ref>
* [[Veiled modifier|Veiled items]] cannot be obtained<ref>https://www.reddit.com/r/pathofexile/comments/p2k0fr/comment/h8kj00t/?utm_source=reddit&utm_medium=web2x&context=3</ref>
* [[Veiled modifier|Veiled items]] cannot be obtained<ref>https://www.reddit.com/r/pathofexile/comments/p2k0fr/comment/h8kj00t/?utm_source=reddit&utm_medium=web2x&context=3</ref>
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==Strategy==
==Strategy==
Since it is not possible to trade or interact with other players, it is of utmost importance that a SSF character (especially the first in a league) is able to clear all act bosses on its own and is able to survive without specific items.
Since it is not possible to trade or interact with other players, it is of utmost importance that a Ruthless character (especially the first in a league) is able to clear all act bosses on its own and is able to survive without specific items.


On your first character:
On your first character:
* Skill gems that increase their power through level ups (like [[spells]] and certain [[attacks]]) are generally a good idea.
* Skill gems that increase their power through gem levels (like [[spells]] and certain [[attacks]]) are preferable to attacks requiring weapons.
* Having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired.
* Having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired.
* [[Life]] based characters are generally more easy to acquire gear for than [[energy shield]] based characters;
* [[Life]] based characters are generally more easy to acquire gear for than [[energy shield]] based characters;
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** Life or strength rolls on gear are common.  
** Life or strength rolls on gear are common.  
** {{il|Leather Belt}} or {{il|Coral Ring}} can be used to supplement the HP pool.
** {{il|Leather Belt}} or {{il|Coral Ring}} can be used to supplement the HP pool.
** "good" ES items generally require a combination of 2-3 ES affixes and a good base, thus making them hard to obtain.
* Stash gear and skill gems that might be useful for other characters.
* Crafting is obtained quite early and is very useful for capping resistances early.
* Use a very lenient filter due to extreme item scarcity
* [[Essences]] can also help as stop-gap to obtain gear with guaranteed rolls.
* Stash gear and skill gems that might be useful for other characters; in particular in hardcore this might be a good idea due to the loss of character upon death.
* Consider creating additional characters for the purposes of buying [[skill gem]]s if they're not available to your character class (see [[quest rewards]])
* If you feel unable to handle bosses, consider leveling up.
* Avoid relying on specific drop-only [[unique items]], as it may take a long time to acquire them through random drops.
* Avoid relying on specific drop-only [[unique items]], as it may take a long time to acquire them through random drops.
* [[Divination card]]s can be a way to obtain specific items ([[List of divination cards granting unique items|including some unique items]]) that would otherwise be hard to obtain.
* [[Divination card]]s can be a way to obtain specific items ([[List of divination cards granting unique items|including some unique items]]) that would otherwise be hard to obtain. (note: Div Card drop rates may also be significantly nerfed)
* Do not risk gambling with currency that may irreversibly change stats (Such as {{il|Vaal Orb|Vaal Orbs}}) on items that you cannot afford to lose.
* Do not risk gambling with currency that may irreversibly change stats (Such as {{il|Vaal Orb|Vaal Orbs}}) on items that you cannot afford to lose.


On additional characters:
==History==
* Make use of gear you find on your first character, as your SSF characters will all share stash space.
* Your crafting bench progress is shared across characters, so it should be easier to gear up.
* If you have currency (In particular [[essences]]) you can use it to try to craft items to fill gaps in your gear.


==History==
Solo self-found historically existed in an unofficial form based on honor. Characters intended to be SSF would usually have the letters "SSF" somewhere in the name, and unofficial player run ladder websites could be used to enter and track players.<ref name="old_community_ssf_ladder" /> Official SSF restrictions and ladders were added in [[version 2.6.0]].


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.6.0|
{{Version history table row|3.20.0|
* Added formal support for Solo Self-Found play.
}}
}}
{{Version history table end}}
{{Version history table end}}
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==References==
==References==
{{reflist|
{{reflist|
<ref name="ssf_announcement">{{cite web|author=Chris|date=January 23, 2017|title=Solo Self-Found Support in 2.6.0|url=https://www.pathofexile.com/forum/view-thread/1823776|publisher=Path of Exile Forum|accessdate=January 23, 2017}}</ref>
<ref name="old_community_ssf_ladder">{{cite web|author=ProjectPT|date=November 24, 2016|title=Un-Official SSF Ladder for 2.5 Breach|url=https://www.reddit.com/r/pathofexile/comments/5en3uy/unofficial_ssf_ladder_for_25_breach/|publisher=Reddit|accessdate=January 23, 2017}}</ref>
}}
}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[ru:Соло]]

Revision as of 03:48, 18 October 2022

This article describes new Path of Exile content released in version 3.20.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.

Ruthless mode (also known as Hard Mode) is a character creation flag that significantly increases the difficulty and changes the playstyle of the game by opting in to extreme item scarcity and various other changes. It is expected to release alongside version 3.20.0 on December 9th, 2022, and its design is a pet project of Chris Wilson. An Alpha testing phase based on version version 3.19.0 is expected to begin in early November 2022, with invitations via sign-up. Features of Ruthless mode will have little to no impact on the core gameplay of the rest of the game.

Overview

Ruthless can be selected by ticking a checkbox in the character selection screen. This is only available after rescuing the Scion in Act 3. A Ruthless character can only be created on initial character creation, but the Ruthless flag can be removed from a character at any time by migrating it into the corresponding regular league.

Ruthless characters will play in a separate league with their own ladder. Together with the flag, this results in the following restrictions: (note: exact features TBA. The current information is unconfirmed and subject to change)

If the character is no longer SSF, it will be transferred to the non-SSF parent league permanently and the highest level reached within the ladder will be retained, however any further progress will not be accounted for.

It is also possible to migrate all characters and league progress to the non-SSF parent league. Though all Shaper and Elder influences are not transferable when migrating all, including The Elder itself when present on the Atlas.

Strategy

Since it is not possible to trade or interact with other players, it is of utmost importance that a Ruthless character (especially the first in a league) is able to clear all act bosses on its own and is able to survive without specific items.

On your first character:

  • Skill gems that increase their power through gem levels (like spells and certain attacks) are preferable to attacks requiring weapons.
  • Having the option to take resistance nodes on the tree can serve as a stop-gap until better gear resistance is acquired.
  • Life based characters are generally more easy to acquire gear for than energy shield based characters;
    • Characters gain life on every level up as well as through strength
    • Life or strength rolls on gear are common.
    • Leather BeltLeather BeltRequires Level 8+(25-40) to maximum Life or Coral RingCoral Ring+(20-30) to maximum Life can be used to supplement the HP pool.
  • Stash gear and skill gems that might be useful for other characters.
  • Use a very lenient filter due to extreme item scarcity
  • Avoid relying on specific drop-only unique items, as it may take a long time to acquire them through random drops.
  • Divination cards can be a way to obtain specific items (including some unique items) that would otherwise be hard to obtain. (note: Div Card drop rates may also be significantly nerfed)
  • Do not risk gambling with currency that may irreversibly change stats (Such as Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.) on items that you cannot afford to lose.

History

Version history

Version Changes
3.20.0

References