Partying: Difference between revisions
>Killodoggy (I added a subject for downsides of partying, with notes about most common problems I could think of and how to overcome problems. changed other subject so benefits/downside subjects contrast.) |
>Killodoggy (I added a subject for downsides of partying, with notes about most common problems I could think of and how to overcome problems. changed other subject so benefits/downside subjects contrast.) |
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Revision as of 00:34, 22 April 2021
Parties allow up to six people to play together. Players can create or join public parties by clicking on the Notice Board in town, or by pressing S to open the Social window. Players can also invite someone to a party by selecting a player's name in chat, clicking on them in town, or typing /invite playername
in the chat console.
Effect on monsters
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Monsters gain extra life for each additional party member after the first:
Life \ Members | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
Normal Monster Life | 50% | 100% | 150% | 200% | 250% |
Magic Monster Life | 60% | 120% | 180% | 240% | 300% |
Rare Monster Life | 80% | 160% | 240% | 320% | 400% |
Unique Monster Life | 100% | 200% | 300% | 400% | 500% |
The original life amount is used for the purposes of determining the length of stuns and status ailments – this means monsters will not be harder to stun/freeze/etc when fighting in a party.
It is believed that monster's extra life gain is only affecting nearby ones, therefore players leaving map before new monsters are encountered have no effect on their life.
Effect on loot
Each player after the first adds the following bonus:
Effect \ Members | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
currency items | 50% | 100% | 150% | 200% | 250% |
increased item quantity | 27% | 51% | 73% | 93% | 112% |
increased item rarity | 17% | 31% | 44% | 55% | 65% |
Bonuses to item rarity or quantity from modifiers on player gear are only counted from the player who lands the killing blow. This bonus is multiplicative with any player bonuses to rarity/quantity.[1] Any quantity bonus from a map is multiplicative with all other modifiers.
Item drops from monsters are calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.[2]
Maps
The chance of a non-unique Map dropping is not affected by party size.[3] They are affected by the quantity and rarity bonuses provided by the Map they are dropped inside of.
Unique maps are dropped as part of the normal Item drop system and not governed by the same rules as other non-unique maps so they do get the party bonus.
Effect on experience
See experience in party for more information.
Effect on flasks
Party members of a character landing the killing blow on an enemy will gain flask charges if they are nearby.[4] This is not true for all +life and +mana gained "when you deal a killing blow" modifiers; only a character actually landing a killing blow will trigger those effects.
Benefits of partying
Parties allow players to share all benefits of buffs that apply to allies and all debuffs to monsters. Some examples include:
Downsides of partying
When partying with characters, downsides can happen that a solo player would not have to encounter. These examples will focus on problems that may occur with a random stranger entering your party:
- Curses - Curses can over-ride each other based on the curse priority rules. This can be fixed by having everyone in the party agree to only let 1 player apply all of their curses and nobody else is allowed to curse.
- Pace - The speed at which different individuals prefer to kill or move can vary based on the individual. The variance in the speed of different characters is high enough that it may take some time to find players who enjoy your pace to party with.
- Lag - Lag is a colloquial term for anything that slows down things in the game like big drops in Frames per second or temporary screen freezes. It is not necessarily referring to internet speed, though that can be a source of lag. What does or does not cause lag can sometimes be relative to the speed of the individual computer, but the resources used can be expected more accurately. Things which use up much more resources from GPU and CPU are more likely to lag the party in general. Therefore this list will show some of the most resource intensive builds that are known for causing more lag than average builds.
- Minions - Minions can lag more than the average build even with small numbers. The resources used are much higher if the player is using a large army.
- very Fast Attack or cast speed - The speed at which you use skills affects resources used.
- Note - More resources being used may not always be the source of the lag.
Version history
Version | Changes |
---|---|
3.11.0 |
|
2.4.0 |
|
1.0.1 |
|
1.0.0 |
|
0.9.13e |
|
References
- ↑ chris_wilson (July, 2015). "The Awakening Releases July 10th with New Content & Challenge Leagues". Path of Exile subreddit. Retrieved January 24, 2016.
- ↑ Chris (March 20, 2013). "0.10.4 Patch Notes". Official Path of Exile Forums. Retrieved October 25, 2019.
- ↑ Chris (June 26, 2012). "Dev Diary: End-game Maps". Official Path of Exile Forums. Retrieved January 24, 2016.
- ↑ Mark_GGG (March 9, 2014). "Flask charges in party". Official Path of Exile Forums. Retrieved March 18, 2014.