Lightning Mirage: Difference between revisions
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'''Lightning Mirage''' is a blue | [[File:LightningMirageScion.png|thumb|A spawned Lightning Mirage]] | ||
[[File:Undying Alchemist.png|thumb|Visual of a monster with the legacy '''Lightning Mirage''' nemesis modifier and legacy Physical Damage monster aura]] | |||
A '''Lightning Mirage''' is a blue-coloured non-targetable mirage created by monsters with the "{{c|normal|Lightning Mirage when Hit}}" ([[Modifier:MonsterModLightningMirage|{{c|mod|Lightning-Retaliation}}]]) [[monster modifier]] when hit. | |||
Its name originates from a former [[nemesis modifier]] of the same name: [[Modifier:MonsterNemesisLightningClone|{{c|nemesis|Lightning Mirage}}]]. It was also previously a part of the [[archnemesis modifier]] <span style="color:yellow">Storm Strider</span> ({{ml|MonsterArchnemesisLightningWalker_}}). | |||
Similar to the "Caustic Orb on Death" or "Exploding Orbs" monster modifiers, the mirage will chase the player character for a duration and explode on contact, dealing Lightning damage and inflicting {{stl|Shock}}. Since there a delay between contact and the actual explosion, players can move away from the mirage to avoid damage. | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.20.0| | |||
* Monster mods now only do one specific thing. | |||
}} | |||
{{Version history table row|3.19.0g| | {{Version history table row|3.19.0g| | ||
* '''Lightning Mirages''' spawned by monsters with the Storm Strider modifier now spawn a short distance away from the player, instead of right on top of them. Monsters with this modifier now have a 2 second global cooldown for Triggering a Lightning Mirage when Hit (previously 0.75 second), and Lightning Mirages now have a 1 second cooldown until they can use their explosive skill (previously 2 seconds). | * '''Lightning Mirages''' spawned by monsters with the Storm Strider modifier now spawn a short distance away from the player, instead of right on top of them. Monsters with this modifier now have a 2 second global cooldown for Triggering a Lightning Mirage when Hit (previously 0.75 second), and Lightning Mirages now have a 1 second cooldown until they can use their explosive skill (previously 2 seconds). | ||
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{{Version history table row|3.18.0| | {{Version history table row|3.18.0| | ||
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | * Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | ||
* Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system | * Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system. | ||
}} | }} | ||
{{Version history table row|3.17.0| | {{Version history table row|3.17.0| | ||
* | * Now also spawns from archnemesis modifier Storm Strider. {{Undocumented}} | ||
}} | }} | ||
{{Version history table row|3.7.3d| | {{Version history table row|3.7.3d| | ||
* Increased the volume of | * Increased the volume of [[Volatile Flameblood]] and '''Lightning Mirage''' audio when being spawned. | ||
}} | }} | ||
{{Version history table row|3.3.1b| | {{Version history table row|3.3.1b| | ||
* Fixed a bug where the '''Lightning Mirage''' nemesis mod when stolen from monsters created clones that would target the player, rather than monsters. | * Fixed a bug where the '''Lightning Mirage''' nemesis mod when stolen from monsters created clones that would target the player, rather than monsters. | ||
}} | }} | ||
{{Version history table row| | {{Version history table row|3.3.0| | ||
* | * Added 6 dangerous new Nemesis mods. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Monster skills]] | [[Category:Monster skills]] |
Latest revision as of 00:23, 16 April 2023
A Lightning Mirage is a blue-coloured non-targetable mirage created by monsters with the "Lightning Mirage when Hit" (Lightning-Retaliation) monster modifier when hit.
Its name originates from a former nemesis modifier of the same name: Lightning Mirage. It was also previously a part of the archnemesis modifier Storm Strider (of Storm-stridingof Storm-striding
Intrinsic
50% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)).
Similar to the "Caustic Orb on Death" or "Exploding Orbs" monster modifiers, the mirage will chase the player character for a duration and explode on contact, dealing Lightning damage and inflicting Shock. Since there a delay between contact and the actual explosion, players can move away from the mirage to avoid damage.
Version history
Version | Changes |
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3.20.0 |
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3.19.0g |
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3.19.0 |
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3.18.0b |
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3.18.0 |
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3.17.0 |
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3.7.3d |
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3.3.1b |
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3.3.0 |
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