Lightning Mirage: Difference between revisions

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'''Lightning Mirage''' is a blue in color non-targetable mirage that originally from the [[nemesis modifier]] of the same name: [[Modifier:MonsterNemesisLightningClone|{{c|nemesis|Lightning Mirage}}]]. However, it is now cause from [[archnemesis modifier|archnemesis]] monster modifier Storm Strider (rare rarity monster version; also known as {{ml|MonsterArchnemesisLightningWalker_}})
[[File:LightningMirageScion.png|thumb|A spawned Lightning Mirage]]
[[File:Undying Alchemist.png|thumb|Visual of a monster with the legacy '''Lightning Mirage''' nemesis modifier and legacy Physical Damage monster aura]]
A '''Lightning Mirage''' is a blue-coloured non-targetable mirage created by monsters with the "{{c|normal|Lightning Mirage when Hit}}" ([[Modifier:MonsterModLightningMirage|{{c|mod|Lightning-Retaliation}}]]) [[monster modifier]] when hit.


Mirages are created by player character's hits on the monster with Storm Strider mod (akin to players' trigger skill {{il|Cast When Damage Taken}} or {{il|Tempest Shield}}).
Its name originates from a former [[nemesis modifier]] of the same name: [[Modifier:MonsterNemesisLightningClone|{{c|nemesis|Lightning Mirage}}]]. It was also previously a part of the [[archnemesis modifier]] <span style="color:yellow">Storm Strider</span> ({{ml|MonsterArchnemesisLightningWalker_}}).


Likes nemesis' [[Volatile Flameblood]], or the toxic volatile from the Toxic archnemesis modifier, or the volatile from the Magma Barrier archnemesis modifier, the mirage will follow the player character and self-"explode", which inflicts {{stl|Shock}} ailment.
Similar to the "Caustic Orb on Death" or "Exploding Orbs" monster modifiers, the mirage will chase the player character for a duration and explode on contact, dealing Lightning damage and inflicting {{stl|Shock}}. Since there a delay between contact and the actual explosion, players can move away from the mirage to avoid damage.
==Gallery==
<gallery>
File:Undying Alchemist.png|Visual of a monster with the legacy '''Lightning Mirage''' nemesis modifier
</gallery>


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.20.0|
* Monster mods now only do one specific thing.
}}
{{Version history table row|3.19.0g|
{{Version history table row|3.19.0g|
* '''Lightning Mirages''' spawned by monsters with the Storm Strider modifier now spawn a short distance away from the player, instead of right on top of them. Monsters with this modifier now have a 2 second global cooldown for Triggering a Lightning Mirage when Hit (previously 0.75 second), and Lightning Mirages now have a 1 second cooldown until they can use their explosive skill (previously 2 seconds).
* '''Lightning Mirages''' spawned by monsters with the Storm Strider modifier now spawn a short distance away from the player, instead of right on top of them. Monsters with this modifier now have a 2 second global cooldown for Triggering a Lightning Mirage when Hit (previously 0.75 second), and Lightning Mirages now have a 1 second cooldown until they can use their explosive skill (previously 2 seconds).
Line 22: Line 23:
{{Version history table row|3.18.0|
{{Version history table row|3.18.0|
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
* Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system
* Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system.
}}
}}
{{Version history table row|3.17.0|
{{Version history table row|3.17.0|
* (Not in patch notes) Now also spawns from archnemesis modifier Storm Strider
* Now also spawns from archnemesis modifier Storm Strider. {{Undocumented}}
}}
}}
{{Version history table row|3.7.3d|
{{Version history table row|3.7.3d|
* Increased the volume of {{c|nemesis|[[Volatile Flameblood]]}} and '''Lightning Mirage''' audio when being spawned.
* Increased the volume of [[Volatile Flameblood]] and '''Lightning Mirage''' audio when being spawned.
}}
}}
{{Version history table row|3.3.1b|
{{Version history table row|3.3.1b|
* Fixed a bug where the '''Lightning Mirage''' nemesis mod when stolen from monsters created clones that would target the player, rather than monsters.
* Fixed a bug where the '''Lightning Mirage''' nemesis mod when stolen from monsters created clones that would target the player, rather than monsters.
}}
}}
{{Version history table row|1.0.0|
{{Version history table row|3.3.0|
* Introduced to the game.
* Added 6 dangerous new Nemesis mods.
}}
}}
{{Version history table end}}
{{Version history table end}}


[[Category:Monster skills]]
[[Category:Monster skills]]

Latest revision as of 00:23, 16 April 2023

A spawned Lightning Mirage
Visual of a monster with the legacy Lightning Mirage nemesis modifier and legacy Physical Damage monster aura

A Lightning Mirage is a blue-coloured non-targetable mirage created by monsters with the "Lightning Mirage when Hit" (Lightning-Retaliation) monster modifier when hit.

Its name originates from a former nemesis modifier of the same name: Lightning Mirage. It was also previously a part of the archnemesis modifier Storm Strider (of Storm-stridingof Storm-striding
Intrinsic
50% of Physical Damage Converted to Lightning Damage (Hidden)
30% increased Lightning Damage (Hidden)
Gain 25% of Physical Damage as Extra Lightning Damage (Hidden)
+40% to Lightning Resistance (Hidden)
).

Similar to the "Caustic Orb on Death" or "Exploding Orbs" monster modifiers, the mirage will chase the player character for a duration and explode on contact, dealing Lightning damage and inflicting Shock. Since there a delay between contact and the actual explosion, players can move away from the mirage to avoid damage.

Version history

Version Changes
3.20.0
  • Monster mods now only do one specific thing.
3.19.0g
  • Lightning Mirages spawned by monsters with the Storm Strider modifier now spawn a short distance away from the player, instead of right on top of them. Monsters with this modifier now have a 2 second global cooldown for Triggering a Lightning Mirage when Hit (previously 0.75 second), and Lightning Mirages now have a 1 second cooldown until they can use their explosive skill (previously 2 seconds).
3.19.0
  • Magic Monsters with the Storm Strider modifier no longer trigger a Lightning Mirage when Hit.
3.18.0b
  • Storm Strider: Trigger Lightning Mirage when Hit now has a 0.75 second global cooldown (previously 0.5 second).
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system.
3.17.0
  • Now also spawns from archnemesis modifier Storm Strider. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.7.3d
3.3.1b
  • Fixed a bug where the Lightning Mirage nemesis mod when stolen from monsters created clones that would target the player, rather than monsters.
3.3.0
  • Added 6 dangerous new Nemesis mods.