Kill: Difference between revisions
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>Adghar (Look for citations, but this is the more accurate statement of facts) |
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The term '''kill''' refers to causing death of a creature. Most creatures leave [[corpse]]s on death. | The term '''kill''' refers to causing death of a creature. Most creatures leave [[corpse]]s on death. | ||
When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of Increased Item Quantity and | When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.{{citation needed}} However, there is currently a bug that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.{{citation needed}} | ||
==On/when kill effects== | ==On/when kill effects== |
Revision as of 18:37, 5 June 2017
This article is a stub. Please help improve the article by expanding it.
The term kill refers to causing death of a creature. Most creatures leave corpses on death.
When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.[citation needed] However, there is currently a bug that causes any damage over time kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.[citation needed]
On/when kill effects
Similarly to on-hit effects, there are effects that trigger when creature has been killed:
- gain temporary buffs (e.g. charges)
- gain life, mana or energy shield
- skill-specific effects (e.g. Infernal Blow's explosion)