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Revision as of 14:38, 2 August 2017

An overview of keystones

Keystones are unique and powerful passive skill nodes that significantly impact the way a character is played.

List of keystones

Template:Passive table

Interactions

Stat removal

  • Stat: The stat in question.
  • Removed: The stat is removed by this keystone. Keystones that source or require this stat cease to function.
  • Targeted: The stat relies on or is improved by this keystone. If this stat is removed or sourced by another keystone, this keystone ceases to give its benefit.

In short, keystones in the Removed and Sourced columns block the benefits of other keystones in the Sourced and Targeted columns for that stat. Only stats for which there is a potential conflict have been listed.

Stat Removed Targeted
Armour Acrobatics Iron Reflexes
Energy Shield Acrobatics Ghost Reaver, Zealot's Oath
Evade Chance Unwavering Stance Arrow Dancing
Life Chaos Inoculation Blood Magic, Pain Attunement, Vaal Pact
Life Leech Vaal Pact Ghost Reaver
Life Regeneration Vaal Pact Zealot's Oath
Mana Blood Magic
Critical Strike Multiplier Elemental Overload

Notes:

  • Iron Reflexes is based on evasion, which is not the same as evade chance. Thus it is compatible with Unwavering Stance.
  • Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shields, but energy shield regeneration will still function.

Interactions with unique items

Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.

Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.

Examples:

  • Malachai's SimulaMalachai's Simula
    Iron Mask
    Evasion: (48-60)
    Energy Shield: (11-14)
    Requires Level 17, 21 Dex, 21 Int+20 to Strength
    +(20-30)% to Lightning Resistance
    Spells have a 20% chance to deal Double Damage
    Blood Magic
    It was a sliver of Malachai's soul
    that animated the first Eternal Guardian.
    adds the keystone effect.
  • Prism GuardianPrism Guardian
    Archon Kite Shield
    Chance to Block: 22%
    Armour: (156-179)
    Energy Shield: (32-37)
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
    Socketed Gems Cost and Reserve Life instead of Mana
    Socketed Gems have 30% increased Reservation Efficiency
    +(20-30) to Dexterity
    +25% to all Elemental Resistances
    When blood is paid, the weak think twice.
    adds the keystone effect for specific skills.
  • Chin SolChin Sol
    Assassin Bow
    Bow
    Physical Damage: (86-103.2) to (260-312)
    Elemental Damage: 25-50
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.38-1.43)
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
    (100-140)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% more Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    does not add a keystone effect.

Achievements

Name Description
Paradigm Shift
Allocate a Keystone passive skill.
Specialist
Allocate a character's fourth Keystone Passive.