Hall of Grandmasters (Legion)

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Hall of Grandmasters
Promenade Map
Map Level: 73
Map Tier: 6
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Vendor Prices
Unique10x Chaos Orb
Vendor Offer
8x Alchemy Shard
Metadata
Item class: Map
The Hall of Grandmasters
Map area, Unique Map area
No Waypoint
IdMapWorldsPromenadeUnique
Act11
Area level78
Tagsunique_map, map, limited_tempests, no_boss, no_monster_packs, hall_of_grandmasters, no_leaguestone, map_drops_can_upgrade_to_fortress
Area does not contain Rogue Exiles (Hidden)

Hall of Grandmasters is a unique Promenade MapPromenade MapMap Level: 73
Map Tier: 6
Guild Character: ;
Even the greatest achievements
will eventually be abandoned.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Layout

Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster supporter pack.

The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.

At the end of each hall there is a unique Strongbox called Grandmaster's Cache that does not spawn monsters when opened.

According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2] However currently Grandmasters generate 2 Vaal souls every second.

See here for a list of Grandmasters.

Strategy

Some of the grandmasters have extremely high block chance, and are equipped with items such as legacy Aegis Aurora in order to return very high amounts of Life/ES upon each block. It is recommended to use Damage Over Time on these enemies. In particular, Scorching Ray (such as the level 25 Scorching Ray granted by Balefire) can lower the very high resistance of certain grandmasters and kill them without triggering their on-hit defences. Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)
Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
Supported Skills inflict Overpowered for 4 seconds when Blocked
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Enemy Block Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
is almost essential if you are not using a damage over time build.

Due to the way PvP damage scaling works, minions such as Spectres and Animate Guardian are extremely vulnerable in this map. They can be instantly killed by some grandmasters even with 50000+ Life and multiple defensive links such as Minion Life Support, Meat Shield Support, and Elemental Army support. It is recommended to deactivate your Animate Guardian so you do not lose any expensive items equipped to it.

Items found in this area

The following drop-restricted items can drop in this area.

No area id given.

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Map variants

ItemMap
Tier
Map
Level
Map
Series
Hall of GrandmastersHall of Grandmasters
Promenade Map
Map Level: 73
Map Tier: 6
Guild Character: Ù
Contains the Immortalised Grandmasters
PvP damage scaling in effect
The grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
673Necropolis

Version history

Version Changes
3.11.0
  • Fixed weird Grandmaster behaviour related to changes made to CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-59)% of base
    Effectiveness of Added Damage: (44-59)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    in previous patches.
3.6.0
  • Updated a number of Grandmasters found in the Hall of Grandmasters unique map.
3.3.0
  • Added 8 new Grandmasters to the Hall of Grandmasters unique map, and replaced 2 existing ones.
3.2.0
  • Added 6 new Grandmasters and updated or replaced 5 others.
  • Slightly improved performance in the Hall of Grandmasters.
  • Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.
2.4.0h
  • The Hall of Grandmasters unique map now only has four wings. The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.
2.4.0
  • Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
  • Fixed a bug where some Grandmasters did not use Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    correctly.
2.3.0
  • Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
  • Fixed bugs related to Grandmasters using Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    properly.
2.2.2
  • Now has nine potential wings. Only six wings will be available each time the map is used.
2.1.2b
  • Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map.
2.0.4
  • Added a sixth wing to The Hall of Grandmasters.
2.0.2
  • All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added.
2.0.0
  • Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
  • As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
1.3.1b
  • Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).
1.3.1
  • Added to the game.

References