Gladiator (Ascendant passive): Difference between revisions

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'''Gladiator''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Gladiator]] Ascendancy class.
'''Gladiator''' is an [[Ascendancy passive skill]] for the [[Ascendant]] based on the [[Gladiator]] Ascendancy class.


This passive grants increased maximum [[block]] chance, [[spell block]] chance equal to a percentage of your block chance, a chance to apply [[Bleed]] on hit with [[attack]]s, a chance to [[blind]] bleeding enemies on hit, and more damage to bleed.
This passive grants increased maximum attack [[block]] chance, spell block chance, a chance to apply [[Bleed]] on hit with [[attack]]s, a chance to [[blind]] bleeding enemies on hit, and more damage to bleed.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.4.0}}
''(Undocumented)''
* Removed {{c|mod|5% additional Block Chance}} and {{c|mod|30% of Block Chance applied to Spells}}.
* Added {{c|mod|15% Chance to Block Spell Damage}} and {{c|mod|+3% to maximum Chance to Block Attack Damage}}.
{{VersionHistoryRow|3.2.0}}
{{VersionHistoryRow|3.2.0}}
* Modifiers changed. Old mods are listed below:
* Modifiers changed. Old mods are listed below:

Revision as of 00:55, 9 September 2018

Template:Fixme

Gladiator
Ascendancy Passive Skill
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]

Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.

This passive grants increased maximum attack block chance, spell block chance, a chance to apply Bleed on hit with attacks, a chance to blind bleeding enemies on hit, and more damage to bleed.

Version history

Version Changes
3.4.0

(Undocumented)

  • Removed 5% additional Block Chance and 30% of Block Chance applied to Spells.
  • Added 15% Chance to Block Spell Damage and +3% to maximum Chance to Block Attack Damage.
3.2.0
  • Modifiers changed. Old mods are listed below:
    • 30% of Block Chance applied to Spells
    • 5% additional Block Chance
    • Attacks have 20% chance to cause Bleeding
    • 30% increased Damage if you've killed a Bleeding Enemy Recently
3.0.0
  • Now grants 5% additional Block chance (up from 3%), and Attacks have 20% chance to cause Bleeding (up from 15%).
2.2.0
  • Added to the game.