Freeze

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Revision as of 13:23, 9 January 2014 by >Vinifera7 (Freeze Mine no longer uses imaginary damage)
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For the notable passive skill, see Freeze (passive skill).
A Frozen skeleton archer
File:Frozen.png

Freeze is an elemental status ailment associated with cold that completely prevents the affected target from moving, attacking, or using any skills. It is still possible for player characters to use Flasks while frozen.

Enemies that are killed while frozen shatter into pieces, leaving no corpse that can be resurrected. A shattered corpse does not transfer status ailments with Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation" to nearby enemies. Enemies that take on a secondary form, such as the Shield Crab, do not morph if the first form shatters. Unique enemies can never shatter.

Freeze is typically inflicted by critical strikes of cold damage. There are other ways for freeze to be applied as well, such as Module Error: Too many skills found with q_where = skill.active_skill_name="Freeze Mine". Please choose only one of the following ids:
FreezeMineSideAreaBoss - Deals (4-370) to (6-555) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (173-2583)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
ExileFreezeMine - Deals (4-476) to (6-714) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (200-2246)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
. Targets cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Frostbite". Please choose only one of the following ids:
WbFrostbite - Base duration is (5.00-6.00) seconds, (20-5)% reduced Freeze Duration on enemies, Cursed enemies have -(20-30)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
Frostbite - Base duration is (8.00-11.80) seconds, +(0-1) metre to radius, Cursed enemies have -(17-36)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
have a chance to be frozen when hit with any cold damage. The Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
skills have a built-in chance to freeze targets.

The base duration of freeze is proportional to the damage dealt by the initial hit of cold damage relative to the target's maximum life.

Let N be the Cold Damage dealt and L be the target's effective maximum life.[a][b] The freeze duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 100ms

If the duration would be less than 300 milliseconds, the freeze effect is not applied. The maximum, unmodified freeze duration from cold damage is 3.333 seconds.[1]

Related items

Dream FragmentsDream Fragments
Sapphire Ring
Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
Doryani stumbled into a realm of madness
And awoke its Master.
, WanderlustWanderlust
Wool Shoes
Energy Shield: (15-27)+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
All the world is my home.
, Alpha's HowlAlpha's Howl
Sinner Tricorne
Evasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
Nature respects the strong
And paints the snow red
With the blood of the weak
and ShiverstingShiversting
Bastard Sword
Two Hand Sword
Physical Damage: (30.6-34) to (52.2-58)
Elemental Damage: 35-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Stoic visage, icy heart.
Life of sorrow, lived apart.
all possess a modifier that prevents the player from becoming frozen when the item is equipped.

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.