Freeze: Difference between revisions

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* Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with {{sl|Elemental Proliferation}}.
* Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with {{sl|Elemental Proliferation}}.
* Taking on a secondary form, such as the [[Shield Crab]].  
* Taking on a secondary form, such as the [[Shield Crab]].  
* Spawning enemies, such as with Fracturing enemies.
* On-death explosions, such as Volatile Blood.
* On-death explosions, such as Volatile Blood.



Revision as of 07:45, 13 September 2014

For the notable passive skill, see Freeze (passive skill).
A Frozen skeleton archer
File:Frozen.png

Freeze is an elemental status ailment associated with cold that completely prevents the affected target from moving, attacking, or using any skills. It is still possible for player characters to use flasks while frozen.

Freeze is typically inflicted by critical strikes of cold damage. There are other ways for freeze to be applied as well, such as Module Error: Too many skills found with q_where = skill.active_skill_name="Freeze Mine". Please choose only one of the following ids:
FreezeMineSideAreaBoss - Deals (4-370) to (6-555) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (173-2583)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
ExileFreezeMine - Deals (4-476) to (6-714) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (200-2246)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
. Targets cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Frostbite". Please choose only one of the following ids:
WbFrostbite - Base duration is (5.00-6.00) seconds, (20-5)% reduced Freeze Duration on enemies, Cursed enemies have -(20-30)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
Frostbite - Base duration is (8.00-11.80) seconds, +(0-1) metre to radius, Cursed enemies have -(17-36)% to Cold Resistance, Hits against Cursed Enemies have +25% chance to Freeze (page)
have a chance to be frozen when hit with any cold damage. The Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
skills have a built-in chance to freeze targets.

The base duration of freeze is proportional to the damage dealt by the initial hit of cold damage relative to the target's maximum life.

Let N be the cold damage dealt, L be the target's effective maximum life and I be the total increased freeze duration.[a][b] The freeze duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = P × 100ms × I

where

P = N ÷ ( L ÷ 100 )

If the duration would be less than 300 milliseconds, the freeze effect is not applied. The maximum, unmodified freeze duration from cold damage is 3.333 seconds.[1] Freeze duration can be lengthened by effects such as the Freeze Duration nodes on the passive tree or the Temporal Chains curse.

Shattering

Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but all other on-death effects are suppressed, including:

  • Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation".
  • Taking on a secondary form, such as the Shield Crab.
  • Spawning enemies, such as with Fracturing enemies.
  • On-death explosions, such as Volatile Blood.

Related items

  • Dream FragmentsDream Fragments
    Sapphire Ring
    Requires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana
    50% increased Mana Regeneration Rate
    +(30-40)% to Cold Resistance
    Cannot be Chilled
    Cannot be Frozen
    Doryani stumbled into a realm of madness
    And awoke its Master.
    , WanderlustWanderlust
    Wool Shoes
    Energy Shield: (15-27)+5 to Dexterity
    +(10-20) to maximum Energy Shield
    (20-40)% increased Mana Regeneration Rate
    20% increased Movement Speed
    Cannot be Frozen
    All the world is my home.
    , Alpha's HowlAlpha's Howl
    Sinner Tricorne
    Evasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
    (80-100)% increased Evasion Rating
    +(20-30)% to Cold Resistance
    25% chance to Avoid being Chilled
    Cannot be Frozen
    16% increased Mana Reservation Efficiency of Skills
    Nature respects the strong
    And paints the snow red
    With the blood of the weak
    and ShiverstingShiversting
    Bastard Sword
    Two Hand Sword
    Physical Damage: (30.6-34) to (52.2-58)
    Elemental Damage: 35-70
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 1.3 metres
    Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage
    Adds 35 to 70 Cold Damage
    0.6% of Physical Attack Damage Leeched as Mana
    Cannot be Frozen
    Stoic visage, icy heart.
    Life of sorrow, lived apart.
    all prevent the player from becoming frozen when the item is equipped.
  • Critical hits with lightning damage, rather than cold damage, cause freeze while Module Error: No results found for item using search term "item_name = Three Dragons" is equipped.

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.