Elemental Equilibrium: Difference between revisions

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Revision as of 09:08, 26 March 2018

Template:Passive

Elemental Equilibrium (often referred to as EE) is a keystone passive skill which changes the resistance of any monster you hit with elemental damage (fire damage, lightning damage and cold damage), increasing resistance to the element you hit with by 25% but reducing other elemental resistances by 50%. Multiple EE strikes will overwrite each other. The effect lasts 5 seconds or until being overwritten.

Mechanics

Only a hit that deals damage is required to apply these resistance modifiers. Blocked hits or hits with no damage (e.g. while having Ancestral Bond) are not capable to trigger Elemental Equilibrium.

If you hit an enemy with two different elements at the same time it will give -50% Resistance to third element and +25% to both elements used. A hit carrying all three elements types will give +25% to all elemental Resistances.[1]

Totem skills trigger EE as they are treated as your hits. Minions' hits do not count as yours so do not trigger EE.[2]

Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits. [3]

Damage which does not come from a hit, such as Searing Bond or the burning ground from Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
, does not trigger Elemental Equilibrium.

Traps and Mines trigger Elemental Equilibrium.

Example Uses

As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternates between two elements or cycles through all three:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
    MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
    MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
    + Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
    is a basic example
  • Use an area attack combined with indirect damage sources, such as Searing Bond or minions with elemental damage.

Location

Elemental Equilibrium is located in the center of the tree, just above the Scion's starting area.

Class Distance from start
Scion 8
Templar 10
Witch 10
Shadow 14
Marauder 14
Duelist 18
Ranger 18

On Items

Item
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Malachai's ArtificeMalachai's Artifice
Unset Ring
Requires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75-100)% to Fire Resistance when Socketed with a Red Gem
+(75-100)% to Cold Resistance when Socketed with a Green Gem
+(75-100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White
When the wind blows,
Know which way to bend
and watch the others break.

Version history

Version Changes
1.3.1
  • Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium.
1.3.0d
  • An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium
0.10.0
  • Now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
0.9.9
  • Now provides -25% resistance (was -20%) to the element not used and 25% resistance (was 30%) to the element used.
0.9.6
  • Added new keystone passive - Elemental Equilibrium: When you hit enemies with an element, they get +30% resistance to that element and -20% resistance to other elements.

References

  1. Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
  2. Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013‎.
  3. Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.