Dodge: Difference between revisions

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Revision as of 21:29, 26 October 2013

Not to be confused with Evasion.

Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, its subsequent Acrobatics Improvement nodes, and the Darkray Vectors unique. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.

Passives

There are passive skill nodes that grant additional chance to dodge either attacks or spells.

Template:Passive table header

Acrobatics Improvement
Passive Skill
1% increased maximum Life [1] [2]
4% chance to Dodge Attack Hits [1]

Acrobatics Improvement is a small passive skill that grants additional chance to dodge attacks.

Acrobatics
Keystone
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]
Light and unadorned, like wind on water, you will be.

Acrobatics is a keystone passive skill that causes spell suppression modifiers to grant spell dodge chance instead, at half their value. Spell dodge prevents spell hits, and is capped at 75%.

Mechanics

The chance to dodge rolls independently per spell hit; it is not entropy-based like evasion. Spell dodge occurs before block and other damage mitigation.

Location

Acrobatics lies on the far right side of the skill tree across the Ranger's starting area.

Class Distance from start
Shadow 10
Ranger 10
Duelist 14
Scion 15
Witch 18
Templar 25
Marauder 23

Related unique items

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
The Perfect FormThe Perfect Form
Zodiac Leather
Evasion: (2135-2946)
Movement Speed: -3%
Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
We share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
Zodiac Leather65+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics

Version history

Version Changes
3.16.0
  • Acrobatics has been redesigned.
  • It no longer has any of its old properties, but now changes any modifiers to Spell Suppression into Spell Dodge at 50% of its value.
  • The intention is that Acrobatics is the only source in the entire game for Spell Dodge, for characters who would like to benefit from that playstyle still.
  • Spell Dodge is still capped at 75%, and the Keystone Passive will specifically mention this.
3.2.0
  • Now grants 30% less Energy Shield, down from 50% less Energy Shield.
1.3.0
  • Acrobatics now has a 30% less Block Chance modifier.
1.0.0
  • Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance.
0.11.0
  • Acrobatics now halves your Energy Shield and Armour, rather than removing them entirely.
0.9.8c
  • Acrobatics no longer removes the physical damage reduction granted by Endurance Charges.
0.9.4
  • Introduced to the game. 20% chance to dodge all enemy attacks. Removes all armour. Removes all energy shield.

ru:Акробатика

This article describes historical game content.

Phase Acrobatics has been removed from the skill tree on version 3.16.0

Phase Acrobatics
Keystone
30% Chance to Dodge Spell Hits
With enough practice, you can feel the spells coming before they're even cast.

Phase Acrobatics was a keystone passive skill that grants additional chance to dodge spells that inflict damage.

Related unique items

Before the removal of this keystone from the passive skill tree, Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
and The Perfect FormThe Perfect Form
Zodiac Leather
Evasion: (2135-2946)
Movement Speed: -3%
Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage
(150-200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
We share one space,
speak one voice,
act through one body.
A flawless crystal.
Brittle.
are able to grant this keystone. After the removal, the items are granting Acrobatics instead.

Version history

Version Changes
3.16.0
  • Phase Acrobatics no longer exists.
1.0.0
  • Acrobatics and Phase Acrobatics have been increased to providing 30% dodge chance.
0.9.7
  • Introduced to the game. 20% chance to dodge spell damage.

|}

For a total of 5 dodge passives granting 40% chance to Dodge Attacks and 30% chance to Dodge Spell Damage.