Divine Shield

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Divine Shield
Keystone
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1]
My faith is my shield.

Divine Shield is a keystone passive skill. It allows 3% of the player's total physical damage recently prevented from hits to be regenerated as energy shield per second. As a trade-off, players cannot recover energy shield to above their armour value.

Mechanics

The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation (see receiving damage for the order of operations) if that difference is positive, including not just physical damage reduction but also Block and Spell Suppression.[1] If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.[2]

Shifting physical damage taken to another type does not count as preventing that damage – it reduces the amount of physical damage that can be prevented. If you receive a hit that deals 1000 physical damage, and have 80% of physical damage taken as fire damage, and have no physical damage reduction, you take 200 physical damage and prevent none of it.[3]

Location

Divine Shield is located on the far left side of the skill tree between the Templar and Marauder starting areas.

Class Distance from start
Templar 11
Marauder 11
Witch 16
Scion 15
Duelist 17
Shadow 24
Ranger 25

Version history

Version Changes
3.16.0
  • Introduced to the game.

References

  1. Mark_GGG (Oct 22, 2021). "Finally I can now take 105% of Damage from Blocked Hits.". Reddit.
  2. Mark_GGG (Oct 22, 2021). "Finally I can now take 105% of Damage from Blocked Hits.". Reddit.
  3. Mark_GGG (Aug 9, 2022). "Does divine shield apply to damage shifting?". Path of Exile subreddit.