Charge: Difference between revisions
>TheFrz mNo edit summary |
>ThemJohns (Note on totems) |
||
Line 1: | Line 1: | ||
[[File:Charges screenshot.jpg|thumb|A witch surrounded by multiple charges. 5 Power charges (blue orbs) and 1 Endurance charge (orange orb).]] | [[File:Charges screenshot.jpg|thumb|A witch surrounded by multiple charges. 5 Power charges (blue orbs) and 1 Endurance charge (orange orb).]] | ||
'''Charges''' are temporary stackable [[buff]]s, that are represented as glowing orbs around the | '''Charges''' are temporary stackable [[buff]]s, that are represented as glowing orbs around the character. Charges can also be identified by having a specific silver border around the icon.<ref name="ChargeIcon"/> | ||
There are three types of charges, each corresponding to a different core [[attribute]]: | There are three types of charges, each corresponding to a different core [[attribute]]: | ||
Line 10: | Line 10: | ||
Each type of charge grants different bonuses. Charge bonuses increase proportional to the number of accumulated charges of that type. | Each type of charge grants different bonuses. Charge bonuses increase proportional to the number of accumulated charges of that type. | ||
Charges are accumulated by the use of certain [[skill]]s and [[equipment]], and have a duration of ten seconds by default.<ref name="ChargeDuration"/> This duration can be increased | Charges are accumulated by the use of certain [[skill]]s and [[equipment]], and have a duration of ten seconds by default.<ref name="ChargeDuration"/> This duration can be increased with specific [[passive skill]]s and unique items. Gaining a charge resets the duration of all accumulated charges of the same type. | ||
By default, characters can accumulate a maximum of three charges of each type. This limit can be raised with certain passive skills, equipment, and [[quest]] rewards. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained; however, the duration of all charges of that type will still be reset. | By default, characters can accumulate a maximum of three charges of each type. This limit can be raised with certain passive skills, equipment, and [[quest]] rewards. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained; however, the duration of all charges of that type will still be reset. | ||
Line 19: | Line 19: | ||
* {{il|Powerlessness}} | * {{il|Powerlessness}} | ||
With 0 maximum charges, modifiers with "at maximum charge" will be permanently active, since 0/0 charge is technically considered to be at maximum charges. | With 0 maximum charges, modifiers with "at maximum charge" will be permanently active, since 0/0 charge is technically considered to be at maximum charges. | ||
[[Totem]]s are able to gain Endurance charges but not Frenzy and Power charges. Since these charges would not have any effect on totems, the maximum Frenzy and Power charges on totems is zero. However, Frenzy and Power charges on the owner of the totems can affect the skills used by totems since their values are based on the user's stats. | |||
==Version history== | ==Version history== |
Revision as of 14:20, 3 October 2016
Charges are temporary stackable buffs, that are represented as glowing orbs around the character. Charges can also be identified by having a specific silver border around the icon.[1]
There are three types of charges, each corresponding to a different core attribute:
- Endurance charges are associated with strength.
- Frenzy charges are associated with dexterity.
- Power charges are associated with intelligence.
Each type of charge grants different bonuses. Charge bonuses increase proportional to the number of accumulated charges of that type.
Charges are accumulated by the use of certain skills and equipment, and have a duration of ten seconds by default.[2] This duration can be increased with specific passive skills and unique items. Gaining a charge resets the duration of all accumulated charges of the same type.
By default, characters can accumulate a maximum of three charges of each type. This limit can be raised with certain passive skills, equipment, and quest rewards. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained; however, the duration of all charges of that type will still be reset.
Maximum number of charges can also be lowered, the only known source are the three jewels:
- FragilityFragility
Crimson Jewel-1 to Maximum Endurance ChargesCorrupted"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - PacifismPacifism
Viridian Jewel-1 to Maximum Frenzy ChargesCorrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - PowerlessnessPowerlessness
Cobalt Jewel-1 to Maximum Power ChargesCorrupted"Your desires will mislead you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
With 0 maximum charges, modifiers with "at maximum charge" will be permanently active, since 0/0 charge is technically considered to be at maximum charges.
Totems are able to gain Endurance charges but not Frenzy and Power charges. Since these charges would not have any effect on totems, the maximum Frenzy and Power charges on totems is zero. However, Frenzy and Power charges on the owner of the totems can affect the skills used by totems since their values are based on the user's stats.
Version history
Version | Changes |
---|---|
2.2.0 |
|
2.0.0 |
|
1.0.1 |
|
0.11.0 |
|
0.10.1 |
|
0.10.0 |
|
0.9.12qq |
|
0.9.12m |
|
0.9.7d |
|
0.9.7 |
|
0.9.5 |
|
0.9.3d |
|
0.9.3 |
|
0.9.2 |
|
0.8.8 |
|
References
- ↑ Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
- ↑ Mark_GGG (October 8, 2013). "buff Charge Duration ! 30%". Path of Exile Forum. Retrieved October 21, 2013.