Bloodline modifier

From Path of Exile Wiki
Revision as of 08:47, 6 May 2022 by Neokowloon (talk | contribs) (merge List of removed bloodline modifiers into the article as all of the mods are removed)
Jump to navigation Jump to search
For the datamined information, see List of bloodline mods.
"Bloodline" redirects here. For the challenge league, see Bloodlines league.
A monster with a Bloodline modifier

Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.

Name Lvl. Effect(s)
Bearers of the Guardian 60 Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
Corrupted Bloodline 1 When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times.
Flame/Frost/Storm Bearers 1 On death, each monster starts a storm-call-like bomb of their element.
Flaring/Rime/Static Pulseblood 1 A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.
Heralds of the Obelisk 1 Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
Keepers of the Trove 1 Each monster drops a rare item of the same type.
Legacy of Vigour 1 Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.
Legacy of Zeal 1 Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.
Living Blood 1 When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.
Mark of Cannibalism 1 Monsters can regain health from each other's corpses.
Order of the Frozen Sky 61 Monsters use Icestorm.
Otherworldly 1 Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.
Shared Boon 1 Monsters generate all types of charges on hit and share them with each other.
Shrouded 1 Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.
Spirit Walkers 1 Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed.
Union of Souls 1 When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)
Voidspawn of Abaxoth 61 Summons a unique Beyond Demon when the entire pack is killed.

List of removed bloodline modifiers

There mods are removed before the complete removal of bloodline mods in version 3.18.0. The specific date of the removal are marked in the 2nd column.

Name Version Effect(s)
Bond of Chaos 3.0.0 If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.
Cult of the Elements 2.0.0 Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.
Necrovigil ? When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area.
Thornflesh 2.0.1 Each monster reflects physical and elemental damage.
Phylacteral Link 2.0.0 One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target.