Blight (game mechanic): Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 18: Line 18:
Blights were introduced in the [[Blight league]]. Characters must complete least 1 map Blight encounter in a new league to complete Cassia's quest before she will [[anointment|anoint]] items. This also applies to the [[Blight Stash Tab]].
Blights were introduced in the [[Blight league]]. Characters must complete least 1 map Blight encounter in a new league to complete Cassia's quest before she will [[anointment|anoint]] items. This also applies to the [[Blight Stash Tab]].


A maximum of one Blight can spawn per zone naturally; this maximum is shared between the random chance to spawn a Blight, and guaranteed Blight from [[Blight Scarab]]s, [[sextant]] mods, enchantments, or the Blight [[Kirac]] mod. However, it is possible to spawn up to 2 additional Blights over this maximum:
A maximum of one Blight can spawn per zone naturally; this maximum is shared between the random chance to spawn a Blight, and guaranteed Blight from [[Blight Scarab]]s, [[sextant]] mods, enchantments, or the Blight [[Kirac]] mod. However, it is possible to spawn up to 2 additional Blights over this maximum:<ref>https://www.reddit.com/r/pathofexile/comments/xz10pe/so_apparently_you_can_have_3_blights_in_a_map/</ref>


# [[Mycelial Swarm]] Notable on the [[Atlas Passive Skill Tree]]
# [[Mycelial Swarm]] Notable on the [[Atlas Passive Skill Tree]]

Revision as of 10:15, 16 October 2022

For other uses, see Blight (disambiguation).
An exile during a Blight encounter

Blights are tower defense-like encounters that can spawn from Fungal Growths in any map area, which will always be accompanied by Sister Cassia. This encounter is considered Extra Content and has a baseline 8% chance to appear in any non-unique map area.

Blight encounters are also found in Blighted maps, which are a modified version of existing maps, which contains no regular monsters and instead contains a single Blight encounter. Blights in Blighted maps are far larger, spawn a significantly increased amount of enemies and bosses, and provide a greater quantity and variety of rewards. Players can trade Blighted maps. Most Atlas passives that affect Blights in maps do not affect Blighted maps. There is also a pinnacle version of Blighted maps called Blight-ravaged maps.

Mechanics

A Fungal Growth

Once players interact with the Fungal Growth, Cassia will place a purification pump on the growth, causing it to spawn roots in random directions. At the end of each root is a portal that spawns enemies that slowly move towards the core, only stopping to attack units in its way. The Blight can spawn up to 8 roots, increasing with zone level. Players will be given a short preparation time before the Blight starts spawning monsters. Players can skip this by pressing a button that appears on the bottom right during this preparation period.

Some roots will spawn after a delay, and sometimes a root will have multiplied monster density (indicated by a multiplier). An icon corresponding to a tower can appear over each root, indicating which tower it is resistant to. Along the paths of the roots, players can construct a tower in specified areas. Towers cost resources to build or upgrade, which are given at the start and also acquired from killing blighted enemies.

When an enemy reaches the core, it will lower the pump's durability by a fixed amount and despawn. The pump has 10 durability in maps (20 in Blighted maps), and the amount of durability lowered is based on the monster's rarity (1 for normal, 2 for magic, 5 for rare, 10 for unique). When the pump's durability reaches 0, the Blight encounter fails and monsters will stop spawning.

Once all enemies from each portal/lane are defeated, reward chests will spawn at the location of each portal. These chests remain once spawned even if the pump is destroyed and the Blight encounter is failed. Blights always reward at least one oil or one Blighted map. Oil rewards chests have a baseline ~15% chance to drop a Blighted Map.

Blights were introduced in the Blight league. Characters must complete least 1 map Blight encounter in a new league to complete Cassia's quest before she will anoint items. This also applies to the Blight Stash Tab.

A maximum of one Blight can spawn per zone naturally; this maximum is shared between the random chance to spawn a Blight, and guaranteed Blight from Blight Scarabs, sextant mods, enchantments, or the Blight Kirac mod. However, it is possible to spawn up to 2 additional Blights over this maximum:[1]

  1. Mycelial Swarm Notable on the Atlas Passive Skill Tree
  2. Fortune Favours the Brave, while Blight is available as a Kirac mod

Spawn chance

Blights were the main focus of the temporary Blight leagues. After the leagues ended, Blight was added to the core game, but spawns much less often than in the Blight leagues. By default maps have an 8% chance to have a Blight encounter.[2]

In some leagues, a Zana crafted mod allows players to force Blight to spawn. The Zana mod also has a hidden property that sets the league flag of the map to the Blight league flag,[3], which is necessary to chance some of the unique items released in the Blight league. GGG also declared some unique are added to core drop pool in the version 3.14.0 reveal video, such as Blight-specific unique Badge of the BrotherhoodBadge of the Brotherhood
Turquoise Amulet
Requires Level 60+(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7-10)% increased Effect of Elusive on you per Power Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
Greater than any blade, agility and intellect will be your weapons.
.

In addition, by allocating the atlas passive Spores on the Wind, maps can drop with the enchantment Area contains a Blight EncounterMapAdditionalBlightEnchantment
Intrinsic
Area contains a Blight Encounter
. The enchantment and the Zana mod is not the same .

Lastly, using Blight Scarab can also force spawn Blight encounter. However, this is not stackable to other source of the Blight encounter.

Strategy

  • Rare and/or Unique Enemies are capable of moving faster and having more life. They are also capable of running past a characters minions instead of stopping and attacking them like normal and magic enemies do.(unconfirmed) These three factors make it easy for them to run past a player with low offense and/or nothing to slow them down. Using slow effects and/or knockback can help to give the player time before the enemy reaches the pump. With a lot of hits per second and knockback and slow, it is possible to not have to worry about the enemy reaching the pump no matter how much time passes. This can be very useful for characters who have low damage.
  • Towers - In most situations empowering towers are the best tower per cost. They upgrade the power of multiple useful towers nearby. Some towers have multiple effects that are affected by empowering towers. This makes empowering towers improve those towers more than others. Each tower can only be upgraded by 1 empowering tower max. Choosing between damage and/or slowing towers will depend on your build. A build with pretty good damage but no slowing effects on enemies will probably do best with towers that slow enemies. A build with plenty of slow and knockback effects, but not so great damage, will probably want damaging towers. Enemies can resist some towers greatly and therefore varying damage types and/or slow types will increase the chances of enemies being affected significantly by your towers. Rings can be anointed with the same tower mod on both to stack. This can be useful for stronger mods like Your Temporal Towers also grant you 20% increased action speed, which give 40% action speed with 2 rings. Action speed does not affect minions or other players

Related items

Lua error: not enough memory.

Towers

List of towers

Main page: List of towers
Name Tier Cost Radius Description Icon
Arc Tower IV 500 45 Damage: Medium
Casts Arc

Ineffective against Blighted Monsters of the same type
Chilling Tower Mk I I 100 35 Damage: Low
Chills and Damages nearby enemies

Ineffective against Blighted Monsters of the same type
Chilling Tower Mk II II 150 35 Increased Damage
Increased effect of Chill
Affects more Targets
Chilling Tower Mk III III 300 35 Increased Damage
Increased effect of Chill
Affects more targets
Empowering Tower Mk I I 100 35 Improves the effectiveness of other Towers
Does not Damage Enemies
Empowering Tower Mk II II 150 45 Improves the effectiveness of other Towers
Does not Damage Enemies
Empowering Tower Mk III III 300 55 Improves the effectiveness of other Towers
Does not Damage Enemies
Fireball Tower Mk I I 100 45 Damage: Medium
Casts a Fireball

Ineffective against Blighted Monsters of the same type
Fireball Tower Mk II II 150 60 Casts 3 Fireballs
Fireball Tower Mk III III 300 75 Casts 5 Fireballs
Flamethrower Tower IV 500 45 Damage: High
Casts a stream of Fire

Ineffective against Blighted Monsters of the same type
Freezebolt Tower IV 500 75 Damage: Very High
Shoots a Piercing projectile which Freezes enemies

Ineffective against Blighted Monsters of the same type
Glacial Cage Tower IV 500 60 Deals no Damage
Imprisons Enemies

Ineffective against Blighted Monsters of the same type
Imbuing Tower IV 500 55 Improves the effectiveness of Players in range.
Does not Damage Enemies
Lightning Storm Tower IV 500 45 Damage: High
Lightning rapidly strikes around the Tower

Ineffective against Blighted Monsters of the same type
Meteor Tower IV 500 100 Damage: Very High
Rains Meteors from the sky

Ineffective against Blighted Monsters of the same type
Scout Tower IV 500 75 Summons 10 Flying Minions
Minion Damage: High
Minion Life: Low
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Seismic Tower Mk I I 100 45 Damage: Low
Repeats 3 times
Always Stuns
Damages and Stuns nearby Enemies

Ineffective against Blighted Monsters of the same type
Seismic Tower Mk II II 150 45 Repeats 5 times
Seismic Tower Mk III III 300 45 Repeats 7 times
Sentinel Tower IV 500 45 Summons 1 Durable Minion
Minion Damage: Low
Minion Life: High
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk I I 100 20 Damage: Low
Creates Shocked Ground
Casts Shock Nova

Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk II II 150 25 Increased Damage
Increased chance to Shock
Increased Area of Effect
Shock Nova Tower Mk III III 300 30 Increased Damage
Increased chance to Shock
Increased Area of Effect
Smothering Tower IV 500 55 Weakens Enemies in range
Does not Damage Enemies
Stone Gaze Tower IV 500 45 Periodically Petrifies Monsters
Does not Damage Enemies

Ineffective against Blighted Monsters of the same type
Summoning Tower Mk I I 100 30 Summons 3 Minions
Minion Damage: Low
Minion Life: Low
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Summoning Tower Mk II II 150 30 Summons 5 Minions
Summoning Tower Mk III III 300 30 Summons 7 Minions
Temporal Tower IV 500 45 Persistently Slows Monsters
Does not Damage Enemies

Ineffective against Blighted Monsters of the same type
Tower Foundation 0 0 A powered base for one of Cassia's towers.

Tower upgrades

Upgrade paths
Tier I Tier II Tier III Upgrades Tier IV Upgrades
Chilling Tower Mk I
Chilling Tower Mk II
Chilling Tower Mk III
Increased Damage

Increased effect of Chill

Affects more Targets

Freezebolt Tower
Increased Damage (Very High)

Shoots a Piercing projectile which Freezes enemies

Glacial Cage Tower
Deals no Damage

Imprisons Enemies

Empowering Tower Mk I
Empowering Tower Mk II
Empowering Tower Mk III
Increased effect area
Imbuing Tower
Improves the effectiveness of Players in range
Smothering Tower
Weakens Enemies in range
Fireball Tower Mk I
Fireball Tower Mk II
Fireball Tower Mk III
Increased effect area

Cast more fireballs (1-3-5)

Flamethrower Tower
Increased Damage (High)

Casts a stream of Fire

Meteor Tower
Increased Damage (Very high)

Rains Meteors from the sky

Seismic Tower Mk I
Seismic Tower Mk II
Seismic Tower Mk III
Repeats more times (3-5-7)
Stone Gaze Tower
Periodically Petrifies Monsters

No longer does damage

Temporal Tower
Persistently Slows Monsters

No longer does damage

Shock Nova Tower Mk I
Shock Nova Tower Mk II
Shock Nova Tower Mk III
Increased Damage

Increased chance to Shock

Increased Area of Effect

Arc Tower
Increased Damage (Medium)

Casts Arc

Lightning Storm Tower
Increased Damage (High)

Lightning rapidly strikes around the Tower

Summoning Tower Mk I
Summoning Tower Mk II
Summoning Tower Mk III
Summons more minions (3-5-7)
Scout Tower
Summons 10 Flying Minions dealing high damage
Sentinel Tower
Summons one durable minion with a high life pool

Rewards

Completing a blighted map or a blight encounter on a regular map will grant many of the following:

Image Type Typical drops
Random Random assortment of items including armour, weapons and common currency
Blight Oils, small chance for rare oils like Lua error: Internal error: The interpreter exited with status 1., Lua error: Internal error: The interpreter exited with status 1. and Blighted Maps
Currency Common currency, can contain Lua error: Internal error: The interpreter exited with status 1.s
Small chance for Lua error: Internal error: The interpreter exited with status 1.s, Lua error: Internal error: The interpreter exited with status 1.s, Lua error: Internal error: The interpreter exited with status 1.s, Lua error: Internal error: The interpreter exited with status 1.s
Harbinger Lua error: Internal error: The interpreter exited with status 1.s, Beachhead map, chance for Lua error: Internal error: The interpreter exited with status 1.s and Lua error: Internal error: The interpreter exited with status 1.s
Jewelry Rings, Amulets, Jewels, Abyss Jewels and Belts, which may be veiled, fractured, or influenced
Divination Cards 1 Lua error: Internal error: The interpreter exited with status 1.
Fossils Fossils, Resonators
Map Fragments Scarabs, Lua error: Internal error: The interpreter exited with status 1./Dawn/Noon/Midnight,
Lua error: Internal error: The interpreter exited with status 1., Small chance for valuable map fragments
Maps White and yellow maps (T1 to T10). Small chance for red maps (T11+).
Uniques Low level unique items, small chance for unique maps and valuable uniques like Lua error: Internal error: The interpreter exited with status 1..
Armour Armour, some of which may be veiled, fractured, 30 quality, or influenced
Weapons Weapons, some of which may be veiled, fractured, 30 quality, or influenced
Abyss Abyss Jewels, Stygian Vise belts
Essences All tiers of Essences, small chance for Deafening Essences or Lua error: Internal error: The interpreter exited with status 1.
Gems Skill gems, which may have levels and quality.
Does not contain Transfigured or Awakened gems
Talismans Corrupted Talismans
Labyrinth Lua error: Internal error: The interpreter exited with status 1.
Ultimatum Catalysts, small chance for valuable Lua error: Internal error: The interpreter exited with status 1.s and Lua error: Internal error: The interpreter exited with status 1.s
Delirium Lua error: Internal error: The interpreter exited with status 1.s, Cluster Jewels, Delirium orbs
Breach Breach Splinters, Lua error: Internal error: The interpreter exited with status 1., Breach Scarabs, and rarely Breachstones or Empowered Breachstones
Legion Legion Splinters, Incubators
Scarab Scarabs

Version history

Version Changes
3.17.0
  • It is now possible to have multiple Blight Encounters in a single Area through the new Blight Atlas Passive Skills.
3.14.3c
  • Fixed a bug where Blight chests were not displaying their reward type.
3.14.0
  • Spawn chance in map has changed to 8%[4]
3.12.0
  • Arc Towers now cast 74% faster.
  • Shock Nova Towers now cast 50% faster.
  • Chilling Towers now have 50% more Chill effect, and have a cooldown of 4 seconds (from 7).
  • Seismic Towers now have 50% more skill effect duration and have a cooldown of 4 seconds (from 7).
  • Minion Towers now wait 3 seconds before resummoning their dead minions (from 8).
  • Freezebolt Towers now cast twice as fast and have half their previous cooldown. They now fire an additional projectile.
  • Stone Gaze Towers now reduce action speed by 20% (from 15%) and have slight reduced cooldown.
  • Scouts from Scout Towers now have 38% more Attack Speed and deal 50% more damage.
3.8.0
  • Introduced to the game.

See also

References

  1. https://www.reddit.com/r/pathofexile/comments/xz10pe/so_apparently_you_can_have_3_blights_in_a_map/
  2. Version 3.9.0 patch notes cite 10%, followed by Version 3.14.0 patch notes citing a 20% reduction.
  3. Lua error: Internal error: The interpreter exited with status 1.
  4. Chris (April 9, 2021). "Path of Exile: Ultimatum Content Reveal". Path of Exile Youtube Channel. Retrieved April 9, 2021.