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{{Passive skill box|Beacon of Ruin}}
{{historical content}}


'''Beacon of Ruin''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that grants more [[ignite]] damage, increased effect to non-damaging [[ailment]]s, and grants [[chill]] and [[shock]] a minimum slow and increased damage taken effect percentage, respectively.
{{infocard2
|header    = Beacon of Ruin
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:MaliciousInspiration (Elementalist) passive skill icon.png]]</div>
|2        = Chills from your Hits always reduce Action Speed by at least 10%<br/>
Shocks from your Hits always increase Damage taken by at least 15%<br/>
20% more Damage with Ignite<br/>
30% increased Effect of Non-Damaging Ailments
}}
'''Beacon of Ruin''' was a notable [[Ascendancy passive skill]] for the [[Elementalist]] that granted more [[ignite]] damage, increased effect to non-damaging [[ailment]]s, and granted [[chill]] and [[shock]] a minimum slow and increased damage taken effect percentage, respectively. It was removed in [[Version 3.13.0]], and the majority of its effects, along with those of [[Shaper of Desolation]] (which was removed at the same time), were rolled into the three new element-specific passives [[Shaper of Flames]], [[Shaper of Winter]], and [[Shaper of Storms]]


==Mechanics and Interactions==
==Mechanics and Interactions==
Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to [[chill]] and [[shock]].<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314866</ref><ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv1wxam/?context=3</ref>  In other words, 1 point of cold damage from any hit will apply chill,<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314978</ref> and 1 point of lightning damage from a [[critical strike]] will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when [[Soul Taker]] is equipped.<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314881</ref>
Beacon of Ruin overrode the minimum threshold of 1% effect that normally applies to [[chill]] and [[shock]].<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314866</ref><ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv1wxam/?context=3</ref>  In other words, 1 point of cold damage from any hit would apply chill,<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314978</ref> and 1 point of lightning damage from a [[critical strike]] would apply shock. This also applied to damage types that are enabled by unique items, where 1 point of physical damage would apply chill when [[Soul Taker]] was equipped.<ref>https://www.pathofexile.com/forum/view-thread/2094460/page/2#p15314881</ref>


The {{c|mod|Shocks from your Hits always increases Damage taken by at least 15%}} mod will be increased by {{c|mod|X% increased Effect of Shock}}, up to a cap of 50% increased damage taken. For example, with {{c|mod|20% increased Effect of non-Damaging Ailments on Enemies}}, the minimum [[shock]] would then be 18% increased damage taken.<ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv3emop/</ref> An increased shock effect value of 234% is needed to reach the shock cap of 50% increased damage taken. This also applies to the mod {{c|mod|Chills from your Hits always Slow by at least 10%}}, increased to the maximum of 30% slow at 200% increased chill effect.
The {{c|mod|Shocks from your Hits always increases Damage taken by at least 15%}} mod was increased by {{c|mod|X% increased Effect of Shock}}, up to a cap of 50% increased damage taken. For example, with {{c|mod|20% increased Effect of non-Damaging Ailments on Enemies}}, the minimum [[shock]] would then be 18% increased damage taken.<ref>https://www.reddit.com/r/pathofexile/comments/81b41p/ggg_question_about_elementalist_beacon_of_ruin/dv3emop/</ref> An increased shock effect value of 234% was needed to reach the shock cap of 50% increased damage taken. This also applies to the mod {{c|mod|Chills from your Hits always Slow by at least 10%}}, increased to the maximum of 30% slow at 200% increased chill effect.


With no other sources of increased ailment effect, Beacon of Ruin will chill enemies at a 13% slow and causes shocked enemies to take 19.5% increased damage at minimum.
With no other sources of increased ailment effect, Beacon of Ruin would chill enemies at a 13% slow and causes shocked enemies to take 19.5% increased damage at minimum.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0|
* Removed from the game.
* Removed from the game.
{{Version history table row|3.8.0}}
}}
{{Version history table row|3.8.0|
* Now also grants 30% increased effect of non-damaging Ailments on enemies.
* Now also grants 30% increased effect of non-damaging Ailments on enemies.
{{Version history table row|3.7.0}}
}}
{{Version history table row|3.7.0|
* No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%).
* No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%).
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
* Added {{c|mod|Chills from your Hits always Slow by at least 10%}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 20%}}
* Added {{c|mod|Chills from your Hits always Slow by at least 10%}} and {{c|mod|Shocks from your Hits always increase Damage taken by at least 20%}}
{{Version history table row|3.0.0}}
}}
{{Version history table row|3.0.0|
* Skill now grants 20% increased Effect of Non-Damaging Ailments.
* Skill now grants 20% increased Effect of Non-Damaging Ailments.
{{Version history table row|2.3.0}}
}}
{{Version history table row|2.3.0|
* Increased Radius from 9 to 12
* Increased Radius from 9 to 12
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}


==References==
==References==
<references />
<references />

Latest revision as of 20:45, 24 July 2022

This article describes historical game content.

Beacon of Ruin
Ascendancy Notable Passive Skill
Chills from your Hits always reduce Action Speed by at least 10%

Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite

30% increased Effect of Non-Damaging Ailments

Beacon of Ruin was a notable Ascendancy passive skill for the Elementalist that granted more ignite damage, increased effect to non-damaging ailments, and granted chill and shock a minimum slow and increased damage taken effect percentage, respectively. It was removed in Version 3.13.0, and the majority of its effects, along with those of Shaper of Desolation (which was removed at the same time), were rolled into the three new element-specific passives Shaper of Flames, Shaper of Winter, and Shaper of Storms

Mechanics and Interactions

Beacon of Ruin overrode the minimum threshold of 1% effect that normally applies to chill and shock.[1][2] In other words, 1 point of cold damage from any hit would apply chill,[3] and 1 point of lightning damage from a critical strike would apply shock. This also applied to damage types that are enabled by unique items, where 1 point of physical damage would apply chill when Soul Taker was equipped.[4]

The Shocks from your Hits always increases Damage taken by at least 15% mod was increased by X% increased Effect of Shock, up to a cap of 50% increased damage taken. For example, with 20% increased Effect of non-Damaging Ailments on Enemies, the minimum shock would then be 18% increased damage taken.[5] An increased shock effect value of 234% was needed to reach the shock cap of 50% increased damage taken. This also applies to the mod Chills from your Hits always Slow by at least 10%, increased to the maximum of 30% slow at 200% increased chill effect.

With no other sources of increased ailment effect, Beacon of Ruin would chill enemies at a 13% slow and causes shocked enemies to take 19.5% increased damage at minimum.

Version history

Version Changes
3.13.0
  • Removed from the game.
3.8.0
  • Now also grants 30% increased effect of non-damaging Ailments on enemies.
3.7.0
  • No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%).
3.2.0
  • Added Chills from your Hits always Slow by at least 10% and Shocks from your Hits always increase Damage taken by at least 20%
3.0.0
  • Skill now grants 20% increased Effect of Non-Damaging Ailments.
2.3.0
  • Increased Radius from 9 to 12
2.2.0
  • Added to the game.

References