Ascendant: Difference between revisions

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[[File:Ascendant skill tree.jpg|right|thumbnail]]
The '''Ascendant''' is an [[Ascendancy class]] for [[Scion]]s.
The '''Ascendant''' is an [[Ascendancy class]] for [[Scion]]s.


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==Skills==
==Skills==
[[File:Ascendant skill tree.jpg|right|thumbnail]]
===Minor skills===
The class has the following notable passive skills:
This class has the following minor passive skills:
 
{| class = "wikitable"
! Skill !! Modifiers
|-
| [[Strength (Ascendant passive)|Strength]] ||
* +40 Strength
|-
| [[Dexterity (Ascendant passive)|Dexterity]] ||
* +40 Dexterity
|-
| [[Intelligence (Ascendant passive)|Intelligence]] ||
* +40 Intelligence
|-
| [[Strength and Dexterity (Ascendant passive)|Strength and Dexterity]] ||
* +20 Strength
* +20 Dexterity
|-
| [[Strength and Intelligence (Ascendant passive)|Strength and Intelligence]] ||
* +20 Strength
* +20 Intelligence
|-
| [[Dexterity and Intelligence (Ascendant passive)|Dexterity and Intelligence]] ||
* +20 Dexterity
* +20 Intelligence
|-
| [[Passive Point]] ||
* Grants 1 Passive Skill Point
|}


===Notable skills===
This class has the following notable passive skills:
{| class = "wikitable"
{| class = "wikitable"
! Skill !! Modifiers !! Prerequisite
! Skill !! Modifiers !! Prerequisite
|-
|-
| Juggernaut ||
| [[Juggernaut (Ascendant passive)|Juggernaut]] ||
* 30% increased Armour
* 30% increased Armour
* Cannot be Chilled
* Cannot be Chilled
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|  
|  
|-
|-
| Berserker ||
| [[Berserker (Ascendant passive)|Berserker]] ||
* 1.5% of Damage Leeched as Life
* 1.5% of Damage Leeched as Life
* 5% increased Damage taken
* 5% increased Damage taken
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|  
|  
|-
|-
| Chieftain ||
| [[Chieftain (Ascendant passive)|Chieftain]] ||
* 15% chance to Ignite
* 15% chance to Ignite
* 30% increased Damage while you have a Totem
* 30% increased Damage while you have a Totem
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|  
|  
|-
|-
| Path of the Marauder ||
| [[Path of the Marauder]] ||
* Can Allocate Passives from the Marauder's starting point
* Can Allocate Passives from the Marauder's starting point
| Marauder Ascendancy
| Marauder Ascendancy
|-
|-
| Deadeye ||
| [[Deadeye (Ascendant passive)|Deadeye]] ||
* 50% chance of Projectiles Piercing
* 50% chance of Projectiles Piercing
* 20% increased Projectile Speed
* 20% increased Projectile Speed
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|
|
|-
|-
| Raider ||
| [[Raider (Ascendant passive)|Raider]] ||
* 25% chance to Avoid Elemental Status Ailments
* 25% chance to Avoid Elemental Status Ailments
* 2% chance to Dodge Attacks
* 2% chance to Dodge Attacks
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|
|
|-
|-
| Pathfinder ||
| [[Pathfinder (Ascendant passive)|Pathfinder]] ||
* 50% increased Flask Charges gained
* 50% increased Flask Charges gained
* 25% increased Damage during Flask effect
* 25% increased Damage during Flask effect
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|
|
|-
|-
| Path of the Ranger ||
| [[Path of the Ranger]] ||
* Can Allocate Passives from the Ranger's starting point
* Can Allocate Passives from the Ranger's starting point
| Ranger Ascendancy
| Ranger Ascendancy
|-
|-
| Necromancer ||
| [[Necromancer (Ascendant passive)|Necromancer]] ||
* You and your Minions have 4% Physical Damage Reduction
* You and your Minions have 4% Physical Damage Reduction
* 15% increased effect of Offering spells
* 15% increased effect of Offering spells
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|
|
|-
|-
| Elementalist ||
| [[Elementalist (Ascendant passive)|Elementalist]] ||
* 4% reduced Elemental Damage Taken
* 4% reduced Elemental Damage Taken
* Damage Penetrates 5% of Enemy Elemental Resistances
* Damage Penetrates 5% of Enemy Elemental Resistances
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|
|
|-
|-
| Occultist ||
| [[Occultist (Ascendant passive)|Occultist]] ||
* 20% increased maximum Energy Shield
* 20% increased maximum Energy Shield
* 1% of Energy Shield Regenerated per second
* 1% of Energy Shield Regenerated per second
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|
|
|-
|-
| Path of the Witch ||
| [[Path of the Witch]] ||
* Can Allocate Passives from the Witch's starting point
* Can Allocate Passives from the Witch's starting point
| Witch Ascendancy
| Witch Ascendancy
|-
|-
| Slayer ||
| [[Slayer (Ascendant passive)|Slayer]] ||
* 30% increased Damage against Rare and Unique Enemies
* 30% increased Damage against Rare and Unique Enemies
* 10% of Overkill Damage is Leeched as Life
* 10% of Overkill Damage is Leeched as Life
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|
|
|-
|-
| Gladiator ||
| [[Gladiator (Ascendant passive)|Gladiator]] ||
* 30% of Block Chance applied to Spells
* 30% of Block Chance applied to Spells
* 3% additional Block Chance
* 3% additional Block Chance
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|
|
|-
|-
| Champion ||
| [[Champion (Ascendant passive)|Champion]] ||
* 10% chance to Fortify on Melee hit
* 10% chance to Fortify on Melee hit
* 20% chance to Taunt on Hit
* 20% chance to Taunt on Hit
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|
|
|-
|-
| Path of the Duelist ||
| [[Path of the Duelist]] ||
* Can Allocate Passives from the Duelist's starting point
* Can Allocate Passives from the Duelist's starting point
| Duelist Ascendancy
| Duelist Ascendancy
|-
|-
| Inquisitor ||
| [[Inquisitor (Ascendant passive)|Inquisitor]] ||
* 20% increased Elemental Damage
* 20% increased Elemental Damage
* Take 8% reduced Elemental Damage while standing on Consecrated Ground
* Take 8% reduced Elemental Damage while standing on Consecrated Ground
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|
|
|-
|-
| Hierophant ||
| [[Hierophant (Ascendant passive)|Hierophant]] ||
* 25% increased Maximum Mana
* 25% increased Maximum Mana
* Gain 8% of Maximum Mana as Extra Maximum Energy Shield
* Gain 8% of Maximum Mana as Extra Maximum Energy Shield
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|
|
|-
|-
| Guardian ||
| [[Guardian (Ascendant passive)|Guardian]] ||
* 3% additional Block Chance
* 3% additional Block Chance
* Every 10 seconds, remove Curses and Elemental Status Ailments from you
* Every 10 seconds, remove Curses and Elemental Status Ailments from you
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|
|
|-
|-
| Path of the Templar ||
| [[Path of the Templar]] ||
* Can Allocate Passives from the Templar's starting point
* Can Allocate Passives from the Templar's starting point
| Templar Ascendancy
| Templar Ascendancy
|-
|-
| Assassin ||
| [[Assassin (Ascendant passive)|Assassin]] ||
* +1% to Critical Strike Chance
* +1% to Critical Strike Chance
* 40% to Critical Strike Multiplier against Enemies that are on Full Life
* 40% to Critical Strike Multiplier against Enemies that are on Full Life
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|
|
|-
|-
| Saboteur ||
| [[Saboteur (Ascendant passive)|Saboteur]] ||
* 20% increased Cooldown Recovery Speed for throwing Traps
* 20% increased Cooldown Recovery Speed for throwing Traps
* 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
* 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
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|
|
|-
|-
| Trickster ||
| [[Trickster (Ascendant passive)|Trickster]] ||
* 30% increased Recovery of Life, Mana, and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
* 30% increased Recovery of Life, Mana, and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
* 20% more chance to Evade while on full Energy Shield
* 20% more chance to Evade while on full Energy Shield
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|
|
|-
|-
| Path of the Shadow ||
| [[Path of the Shadow]] ||
* Can Allocate Passives from the Shadow's starting point
* Can Allocate Passives from the Shadow's starting point
| Shadow Ascendancy
| Shadow Ascendancy
|}
|}

Revision as of 00:34, 3 April 2016

Ascendant
You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.
File:Ascendant skill tree.jpg

The Ascendant is an Ascendancy class for Scions.

Overview

The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can either take two Ascendancy Class passives or further invest onto one class's path to gain a second starting point in the Skill Tree of that class.

Skills

Minor skills

This class has the following minor passive skills:

Skill Modifiers
Strength
  • +40 Strength
Dexterity
  • +40 Dexterity
Intelligence
  • +40 Intelligence
Strength and Dexterity
  • +20 Strength
  • +20 Dexterity
Strength and Intelligence
  • +20 Strength
  • +20 Intelligence
Dexterity and Intelligence
  • +20 Dexterity
  • +20 Intelligence
Passive Point
  • Grants 1 Passive Skill Point

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite
Juggernaut
  • 30% increased Armour
  • Cannot be Chilled
  • 10% chance to gain an Endurance Charge when you are Hit
  • You can't be Stunned while you're at maximum Endurance Charges
Berserker
  • 1.5% of Damage Leeched as Life
  • 5% increased Damage taken
  • 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
  • 10% more Damage
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of Maximum Life per second while you have a Totem
Path of the Marauder
  • Can Allocate Passives from the Marauder's starting point
Marauder Ascendancy
Deadeye
  • 50% chance of Projectiles Piercing
  • 20% increased Projectile Speed
  • Projectiles gain Damage as they travel further, dealing up to 30% increased Damage to targets
  • Skills fire an additional Projectile
Raider
  • 25% chance to Avoid Elemental Status Ailments
  • 2% chance to Dodge Attacks
  • 10% chance to gain a Frenzy Charge on Kill
  • You have Onslaught while on full Frenzy Charges
Pathfinder
  • 50% increased Flask Charges gained
  • 25% increased Damage during Flask effect
  • 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
  • 4% reduced Elemental Damage taken during Flask effect
Path of the Ranger
  • Can Allocate Passives from the Ranger's starting point
Ranger Ascendancy
Necromancer
  • You and your Minions have 4% Physical Damage Reduction
  • 15% increased effect of Offering spells
  • You and Allies deal 15% increased Damage while affected by Auras you Cast
  • You and your Minions have 8% increased Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently
Elementalist
  • 4% reduced Elemental Damage Taken
  • Damage Penetrates 5% of Enemy Elemental Resistances
  • Gain Elemental Conflux for 4 seconds when you kill a Rare or Unique Enemy
  • 30% increased Damage of each Damage Type for which you have a matching Golem
Occultist
  • 20% increased maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • Enemies you Curse have -15% Chaos Resistance
  • 20% increased Damage if you've Killed a Cursed Enemy Recently
Path of the Witch
  • Can Allocate Passives from the Witch's starting point
Witch Ascendancy
Slayer
  • 30% increased Damage against Rare and Unique Enemies
  • 10% of Overkill Damage is Leeched as Life
  • Always Stun Enemies that are on Full Life
  • 15% increased Attack and Cast Speed while Leeching
Gladiator
  • 30% of Block Chance applied to Spells
  • 3% additional Block Chance
  • 15% chance to cause Bleeding on Hit with Attacks
  • 30% increased Damage if you've killed a Bleeding Enemy Recently
Champion
  • 10% chance to Fortify on Melee hit
  • 20% chance to Taunt on Hit
  • You and nearby Allies have 15% increased damage while you have Fortify
  • 4% reduced Damage taken from Taunted Enemies
Path of the Duelist
  • Can Allocate Passives from the Duelist's starting point
Duelist Ascendancy
Inquisitor
  • 20% increased Elemental Damage
  • Take 8% reduced Elemental Damage while standing on Consecrated Ground
  • 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
  • 20% chance to create Consecrated Ground on Kill, lasting 3 seconds
Hierophant
  • 25% increased Maximum Mana
  • Gain 8% of Maximum Mana as Extra Maximum Energy Shield
  • Skills in your Helm can have up to 1 additional Totem summoned at a time
  • 20% chance to gain a Power Charge when you place a Totem
Guardian
  • 3% additional Block Chance
  • Every 10 seconds, remove Curses and Elemental Status Ailments from you
  • You and Allies have 12% increased Attack and Cast Speed while affected by Auras you Cast
  • Nearby Party Members have Conduit
Path of the Templar
  • Can Allocate Passives from the Templar's starting point
Templar Ascendancy
Assassin
  • +1% to Critical Strike Chance
  • 40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
  • Your Critical Strikes with Attacks Maim Enemies
Saboteur
  • 20% increased Cooldown Recovery Speed for throwing Traps
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have
  • Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Trickster
  • 30% increased Recovery of Life, Mana, and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 20% more chance to Evade while on full Energy Shield
  • 20% increased Damage while not on full Energy Fhield
  • 100% increased Mana Regeneration if you've used a Movement Skill Recently
Path of the Shadow
  • Can Allocate Passives from the Shadow's starting point
Shadow Ascendancy