Burial Chambers MapMap Level: 72 Map Tier: 5 Guild Character: fTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 72Vendor Prices
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Burial Chambers MapBurial Chambers MapMap Level: 72 Map Tier: 5 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Necropolis
Burial Chambers MapBurial Chambers MapMap Level: 78 Map Tier: 11 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Affliction
Burial Chambers MapBurial Chambers MapMap Level: 74 Map Tier: 7 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
The Forbidden Sanctum
Burial Chambers MapBurial Chambers MapMap Level: 83 Map Tier: 16 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Sentinel
Burial Chambers MapBurial Chambers MapMap Level: 81 Map Tier: 14 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Archnemesis
Burial Chambers MapBurial Chambers MapMap Level: 82 Map Tier: 15 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Expedition
Burial Chambers MapBurial Chambers MapMap Level: 83 Map Tier: 16 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Ritual
Burial Chambers MapBurial Chambers MapMap Level: 82 Map Tier: 15 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Heist
Burial Chambers MapBurial Chambers MapMap Level: 82 Map Tier: 15 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Harvest
Burial Chambers MapBurial Chambers MapMap Level: 74 Map Tier: 7 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Delirium
Burial Chambers MapBurial Chambers MapMap Level: 73 Map Tier: 6 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Metamorph
Burial Chambers MapBurial Chambers MapMap Level: 71 Map Tier: 4 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Blight
Burial Chambers MapBurial Chambers MapMap Level: 72 Map Tier: 5 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Legion
Burial Chambers MapBurial Chambers MapMap Level: 73 Map Tier: 6 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Synthesis
Burial Chambers MapBurial Chambers MapMap Level: 78 Map Tier: 11 Guild Character: EVile fiends hide beneath the peaceful plains.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Betrayal
Burial Chambers MapBurial Chambers MapMap Level: 70 Map Tier: 3 Guild Character: ETravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
War for the Atlas
Burial Chambers MapBurial Chambers MapMap Level: 72 Map Tier: 5 Guild Character: fTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Atlas of Worlds
Shaped Burial Chambers MapShaped Burial Chambers MapMap Level: 77 Map Tier: 10 Guild Character: fTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.