Projectiles Nova
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Skills
Название | Описание |
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Ball Lightning | Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning. |
Ball Lightning | Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning. |
Ball Lightning | Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning. |
Bone Nova | Bones erupt around enemies you hit, dealing physical damage. |
Commandment of Frost | Fire icy projectiles around you in all directions. |
Commandment of Spite | Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake. |
Creeping Frost | Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. |
Creeping Frost | Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. |
Creeping Frost | Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. |
Creeping Frost | Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. |
Decree of Frost | Fire icy projectiles around you in all directions. |
Decree of Spite | Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake. |
Edict of Frost | Fire icy projectiles around you in all directions. |
Edict of Spite | Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake. |
Elemental Warding | Fires projectiles in all directions, converting all their physical damage to a random element, and grants a buff which makes you unaffected by curses for a duration. Removes curses on you when used. |
Essence Drain | Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. |
Ethereal Knives of the Massacre | Fires a circle of knives outwards around the caster which deal physical damage. |
Ethereal Knives | Fires an arc of knives outwards in front of the caster which deal physical damage. |
Fireball | Unleashes a ball of fire towards a target which explodes, damaging nearby foes. |
Fireball | Unleashes a ball of fire towards a target which explodes, damaging nearby foes. |
Fireball | Unleashes a ball of fire towards a target which explodes, damaging nearby foes. |
Fireball | Unleashes a ball of fire towards a target which explodes, damaging nearby foes. |
Fireball | Unleashes a ball of fire towards a target which explodes, damaging nearby foes. |
Freezing Pulse | An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. |
Freezing Pulse | An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. |
Frostbolt | Fires a slow-moving projectile that pierces through enemies, dealing cold damage. |
Holy Flame Totem | Summons a totem that fires a stream of flame at nearby enemies. |
Holy Flame Totem | Summons a totem that fires a stream of flame at nearby enemies. |
Holy Flame Totem | Summons a totem that fires a stream of flame at nearby enemies. |
Holy Flame Totem | Summons a totem that fires a stream of flame at nearby enemies. |
Holy Flame Totem | Summons a totem that fires a stream of flame at nearby enemies. |
Ice Elemental Spear | |
Ice Spear | Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
Ice Spear | Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
Ice Spear | Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
Ice Spear | Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
Ice Spear | Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
Ice Spear | Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. |
Icicle Burst | This attack fires icy projectiles in a circle around enemies you hit, dealing attack damage with all physical damage converted to cold. |
Incinerate | Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become. |
Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target. |
Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target. |
Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. |
Rolling Magma | Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. |
Rolling Magma | Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. |
Rolling Magma | Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. |
Rolling Magma | Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. |
Rolling Magma | Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. |
Rolling Magma | Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. |
Spark of the Nova | Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spark | Launches unpredictable sparks that move randomly until they hit an enemy or expire. |
Spectral Helix | Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. |
Spirit Burst | Consumes a spirit charge to fire projectiles which deals physical damage. |
Storm Burst | Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channelling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence. |
Tornado Shot of Cloudburst | Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point. |
Twister | Launches an unpredictable, piercing twister projectile that moves randomly for a duration, repeatedly dealing damage to enemies it intersects. |
Unseen Strike | Launches a spinning blade that deals weapon damage to enemies. If firing multiple projectiles, they will be fired in a circle. |
Vaal Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to. |
Vaal Lightning Trap | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground. |
Vaal Spectral Throw | Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path. |
Vaal Spectral Throw | Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path. |
Vaal Spectral Throw | Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path. |
Vaal Spectral Throw | Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path. |
Vaal Spectral Throw | Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path. |
Vaal Spectral Throw | Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path. |
Vaal Spectral Throw | Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path. |
Word of Frost | Fire icy projectiles around you in all directions. |
Related items
Unique items
Item | Stats | |
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Sire of ShardsSire of Shards Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light RadiusThat which was broken may yet break. | 49 | +20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light Radius |