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  • of mana use is also affected by cast speed, attack speed, and other speed modifiers such as temporal chains, chills, and Suppressing Fire. By reserving...
    12 KB (1,968 words) - 23:15, 11 May 2024
  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
    1 KB (124 words) - 13:40, 10 December 2023
  • # to # Physical Damage on a weapon is scaled by #% increased Physical Damage and quality on a weapon, but Adds # to # Physical Damage to Attacks from the...
    48 KB (6,017 words) - 02:53, 19 April 2024
  • lightning damage as well as physical damage, then take a hit containing both physical and lightning damage, then armour will calculate Physical Damage Reduction...
    16 KB (1,827 words) - 23:10, 11 May 2024
  • accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance) does the same, in reverse; all attacks against...
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  • on the talk page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check...
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  • base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • (Hidden) (14-18)% increased Intelligence (8-12)% increased Cast Speed 1% increased Spell Damage per 10 IntelligenceGuard your darkest thoughts well, for...
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  • base physical damage and, usually, a x% increased Spell Damage implicit modifier. Maraketh weapons with this item class have a x% increased Cast Speed...
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  • more Damage per Frenzy Charge 15% increased Attack Speed per Frenzy Charge 15% increased Cast Speed per Frenzy Charge 5% increased Movement Speed per Frenzy...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • Knife Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82-9.45)% Attacks per Second: 1.40 Weapon Range: 1...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
    2 KB (91 words) - 22:58, 12 September 2022
  • Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60-70) to (71-80) Physical Damage 25% increased Global Physical Damage with Weapons per Red...
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  • skills increase the damage dealt by totems cast by the player. These passive skills increase the attack speed or cast speed of totems cast by the player. These...
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  • BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of base...
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  • to (600-750) Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this...
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