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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Bleeding (redirect from Bleed) (section Bleed damage)
    bleeding damage. Only physical damage hits can inflict bleed. There are no sources of global chance to bleed or chance to bleed with spells. Thus, bleed is limited...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Fire Damage 110% more Spell Damage for each stage Empowered Flameblast Deals 1893 to 2839 Fire Damage 110% more Spell Damage for each stage Damage Penetrates...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • Physical Damage as Extra Chaos Damage Gain (18-20)% of Fire Damage as Extra Chaos Damage Gain (18-20)% of Lightning Damage as Extra Chaos Damage Gain (18-20)%...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • stats +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage Shields and most staves/warstaves typically contribute a...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • NPCs sell items and grants various quest rewards after a quest is completed. As more quests are completed they will open up their shop and sell more of their...
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  • "item_name = Malachai's Vision" and certain unique jewels. The corrupted modifier may be found on items, strongboxes, monsters and areas. Items can drop corrupted...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • Earthquake (category Duration (gem tag)) (section Skill Functions and Interactions)
    Requires an axe, mace, staff or unarmed. Duration: increases and reductions to skill effect duration increase or reduce the time between impact and aftershock...
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