Mana
Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.
Every class starts with 40 Mana and have the following character stats {{#ask:
-Has subobject::Character Has stat id::~*mana* [[Has stat value::>>0]] |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
}} Every two points of Intelligence grants +1 mana.[1]
Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page), various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]
The when on Low Mana and when on Full Mana modifiers are not triggered with 0/0 mana.[3]
Calculation
Total maximum Mana can be calculated with the following formula:
Flat mana bonuses are added directly to the base mana (+X to maximum Mana). Percent-based modifiers apply to flat mana bonuses, as well as base mana and mana from Intelligence (+X% increased maximum Mana). See modifiers.
Mana Scaling
Intelligence grants +1 Mana per 2 Intelligence.
Certain unique items grant special additional scaling for Mana based on other statistics:
- Shaper's TouchShaper's Touch
Crusader GlovesArmour: (217-305)
Energy Shield: (45-61)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. grants +1 Mana per 4 Dexterity
Mechanics Scaled by Mana
Certain unique items and ascendancies scale based off of maximum Mana.
Unique Items
Ascendancies
Passive skills
There are passive skills that grant mana bonuses.
Mana
These passive skills grant increased maximum mana or additional base maximum mana.
Template:Ascendancy passive table
Miscellany
These passive skills are related to mana, but do not fit into any other category.
Template:Ascendancy passive table
See also
References
- ↑ Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Daniel_GGG (August 13, 2014;). "New upcoming unique.". Path of Exile Forum. Retrieved August 13, 2014.