You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.
File:Ascendant skill tree.jpg
The Ascendant is an Ascendancy class for Scions .
Overview
The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.
The Ascendant can either allocate two Ascendancy class passives or further invest onto one class's path to gain the ability to use that class' starting point on the passive skill tree as a second starting point.
Skills
Minor skills
This class has the following minor passive skills:
Template:Passive table
Notable skills
This class has the following notable passive skills:
Skill
Modifiers
Prerequisite
Juggernaut
30% increased Armour
Cannot be Chilled
10% chance to gain an Endurance Charge when you are Hit
You can't be Stunned while you're at maximum Endurance Charges
Berserker
1.5% of Damage Leeched as Life
5% increased Damage taken
25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
10% more Damage
Chieftain
15% chance to Ignite
30% increased Damage while you have a Totem
Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
Regenerate 2% of Maximum Life per second while you have a Totem
Path of the Marauder
Can Allocate Passives from the Marauder's starting point
Marauder Ascendancy
Deadeye
50% chance of Projectiles Piercing
20% increased Projectile Speed
Projectiles gain Damage as they travel further, dealing up to 30% increased Damage to targets
Skills fire an additional Projectile
Raider
25% chance to Avoid Elemental Status Ailments
2% chance to Dodge Attacks
10% chance to gain a Frenzy Charge on Kill
You have Onslaught while on full Frenzy Charges
Pathfinder
50% increased Flask Charges gained
25% increased Damage during Flask effect
50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
4% reduced Elemental Damage taken during Flask effect
Path of the Ranger
Can Allocate Passives from the Ranger's starting point
Ranger Ascendancy
Necromancer
You and your Minions have 4% Physical Damage Reduction
15% increased effect of Offering spells
You and Allies deal 15% increased Damage while affected by Auras you Cast
You and your Minions have 8% increased Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently
Elementalist
4% reduced Elemental Damage Taken
Damage Penetrates 5% of Enemy Elemental Resistances
Gain Elemental Conflux for 4 seconds when you kill a Rare or Unique Enemy
30% increased Damage of each Damage Type for which you have a matching Golem
Occultist
20% increased maximum Energy Shield
1% of Energy Shield Regenerated per second
Enemies you Curse have -15% Chaos Resistance
20% increased Damage if you've Killed a Cursed Enemy Recently
Path of the Witch
Can Allocate Passives from the Witch's starting point
Witch Ascendancy
Slayer
30% increased Damage against Rare and Unique Enemies
10% of Overkill Damage is Leeched as Life
Always Stun Enemies that are on Full Life
15% increased Attack and Cast Speed while Leeching
Gladiator
30% of Block Chance applied to Spells
3% additional Block Chance
15% chance to cause Bleeding on Hit with Attacks
30% increased Damage if you've killed a Bleeding Enemy Recently
Champion
10% chance to Fortify on Melee hit
20% chance to Taunt on Hit
You and nearby Allies have 15% increased damage while you have Fortify
4% reduced Damage taken from Taunted Enemies
Path of the Duelist
Can Allocate Passives from the Duelist's starting point
Duelist Ascendancy
Inquisitor
20% increased Elemental Damage
Take 8% reduced Elemental Damage while standing on Consecrated Ground
120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
20% chance to create Consecrated Ground on Kill, lasting 3 seconds
Hierophant
25% increased Maximum Mana
Gain 8% of Maximum Mana as Extra Maximum Energy Shield
Skills in your Helm can have up to 1 additional Totem summoned at a time
20% chance to gain a Power Charge when you place a Totem
Guardian
3% additional Block Chance
Every 10 seconds, remove Curses and Elemental Status Ailments from you
You and Allies have 12% increased Attack and Cast Speed while affected by Auras you Cast
Nearby Party Members have Conduit
Path of the Templar
Can Allocate Passives from the Templar's starting point
Templar Ascendancy
Assassin
+1% to Critical Strike Chance
40% to Critical Strike Multiplier against Enemies that are on Full Life
10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
Your Critical Strikes with Attacks Maim Enemies
Saboteur
20% increased Cooldown Recovery Speed for throwing Traps
20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
5% increased Damage for each Trap and Mine you have
Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Trickster
30% increased Recovery of Life, Mana, and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% more chance to Evade while on full Energy Shield
20% increased Damage while not on full Energy Fhield
100% increased Mana Regeneration if you've used a Movement Skill Recently
Path of the Shadow
Can Allocate Passives from the Shadow's starting point
Shadow Ascendancy