Return
Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target.
Mechanics
Only one projectile behavior can be applied each time a projectile hits a target. Return has fifth priority for projectile behaviors, preceded by Split, pierce, fork and chain.
When a projectile returns, it bounces off the target it hits and continues in the direction of the entity that fired it. If the entity that fired the projectile no longer exists—as is the case if it was fired by a trap or mine—the projectile will attempt to return to the last known location of the firing entity. A projectile can only return once. Returning projectiles can hit a previously hit target; however, only a single projectile from a single skill use can hit during the return (subsequent returning hits will pass through the monster and not deal damage).[1]
Projectiles apply their on-hit effects to each target they return from or otherwise hit. For example, Module Error: No results found for item using search term "item_name = Essence Drain" will apply its debuff to each target a projectile hits. Skills such as Module Error: No results found for item using search term "item_name = Ice Shot" and Module Error: No results found for item using search term "item_name = Kinetic Blast" apply their on-hit area damage effects each time a projectile hits a target. The explosion behavior of some projectiles, such as Module Error: No results found for item using search term "item_name = Fireball" and Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., is not an on-hit effect and occurs only when a projectile ceases to exist.
Related items
Skill gems
The following skill gems have stats from quality related to return:
There are no skill gems that have stats from quality related to return.
Support gems
The following support gems have stats from quality related to return:
There are no support gems that have stats from quality related to return.
Unique items
Currently, there are no available unique items that have stats related to return.
Passive skills
Anointment-only passive skills
The following Anointment-only passive skills are related to return:
Name | Stats |
---|---|
Vengeant Cascade | Returning Projectiles have 150% increased Speed [1] |