Endurance charge: Difference between revisions
>Lord joshi m (→Passives: Improved table like i did in Power Charge) |
>Lord joshi m (→Passives: Improved table like i did in Power Charge) |
(No difference)
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Revision as of 11:43, 3 September 2013
Endurance charges are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.
Bonuses granted by endurance charges:
- +4% Physical Damage reduction per Charge
- +4% additional Elemental Resistances per Charge
The physical damage reduction stacks with the damage reduction from Armour, so that they are both applied at the same time. For example, if a monster deals 100 damage, and you have 8% Damage Reduction from two endurance charges, and enough armour to prevent 30 of the 100 damage, the incoming damage would be reduced by 38.
Skills
There are skills that make use of endurance charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.
Generate Charges
- Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page) - Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
Consume Charges
- Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page) - Discharge
Equipment
This equipment provides bonuses to endurance charges:
- Kaom's SignKaom's Sign
Coral Ring+(20-30) to maximum Life+(10-20) to Strength
Grants Level 10 Enduring Cry Skill
+1 to Maximum Endurance ChargesA token from the sea
A sign for Kaom
to lead his Karui to Wraeclast. - Ambu's ChargeAmbu's Charge
Crusader ChainmailArmour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle.
Passives
There are passive skill nodes that provide bonuses to endurance charges.
Icon | Name | Bonuses | Quantity |
---|---|---|---|
File:Passive-endurancecharge.png | Endurance |
|
1 |
File:Passive-endurancecharge.png | Stamina |
|
1 |
File:Passive-endurancecharge.png | Vigor |
|
1 |
File:Passive-endurancechargesmall.png | Endurance Charge Duration |
|
2 |
File:Passive-endurancechargesmall.png | Life Regeneration per Endurance Charge |
|
1 |
File:Passive-keystone-conduit.png | Conduit | 1 |