Blood Magic: Difference between revisions

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{{about|the keystone passive skill|the support gem|Blood Magic (support gem)}}
{{about|the keystone passive skill|the support gem|Blood Magic (support gem)}}


'''Blood Magic''' is a [[keystone]] [[passive skill]] which removes all [[mana]], and causes you to spend [[life]] instead of mana for skills. Skills that reserve mana will now reserve life instead. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.  
'''Blood Magic''' is a [[keystone passive skill]] that allows the character to spend [[life]] instead of [[mana]] to use [[skill]]s. It also sets maximum mana to zero.
 
Skills that reserve mana will reserve life instead. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.  


[[Eldritch Battery]] will not give you back your mana, it will merely remove your [[energy shield]]. [[Mana regeneration]] will have no effect on a character with Blood Magic.
[[Eldritch Battery]] will not give you back your mana, it will merely remove your [[energy shield]]. [[Mana regeneration]] will have no effect on a character with Blood Magic.


==Related items==
==Location==
{{il|Malachai's Simula}} and {{il|The Covenant}} have '''Blood Magic'''.
Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the [[notable]] passive skill, [[Mortal Conviction]].
{{il|Prism Guardian}} has '''Blood Magic''' for skill gems in this item.
These items allow the use of Blood Magic without the keystone, and without the extra cost from the mana multiplier in the {{sl|Blood Magic}} support gem.
 
There are also [[map]]s with the '''Blood Magic''' [[Map#Suffix|suffix]].


==Location==
Blood Magic is located in the bottom left corner of the tree. It is required to reach the [[notable]] passive, [[Mortal Conviction]].
{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
!Class
!Class
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|Shadow||24
|Shadow||24
|}
|}
==Item modifiers==
These [[unique item]]s have the {{c|mod|Blood Magic}} modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.
* {{il|Malachai's Simula}}
* {{il|The Covenant}}
[[Map]]s with the "...of Hemomancy" suffix treat all characters as if they have the Blood Magic keystone.
{{il|Prism Guardian}} grants Blood Magic to skill gems socketed in it, allowing the character to spend life instead of mana on those skills. However, it does not reduce maximum mana to zero, like the Blood Magic keystone.

Revision as of 13:42, 11 January 2015

Template:Passive

This page is about the keystone passive skill. For the support gem, see Blood Magic (support gem).

Blood Magic is a keystone passive skill that allows the character to spend life instead of mana to use skills. It also sets maximum mana to zero.

Skills that reserve mana will reserve life instead. The cost of skills is calculated normally, so reduced mana cost or reduced mana reservation modifiers will reduce the amount of life used. It is not possible to commit suicide through Blood Magic.

Eldritch Battery will not give you back your mana, it will merely remove your energy shield. Mana regeneration will have no effect on a character with Blood Magic.

Location

Blood Magic is located in the bottom left corner of the tree. Taking Blood Magic is required to reach the notable passive skill, Mortal Conviction.

Class Distance from start
Marauder 9
Duelist 12
Templar 15
Scion 15
Ranger 18
Witch 21
Shadow 24

Item modifiers

These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

Maps with the "...of Hemomancy" suffix treat all characters as if they have the Blood Magic keystone.

Prism GuardianPrism Guardian
Archon Kite Shield
Chance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental Resistances
When blood is paid, the weak think twice.
grants Blood Magic to skill gems socketed in it, allowing the character to spend life instead of mana on those skills. However, it does not reduce maximum mana to zero, like the Blood Magic keystone.