Ritual Altar: Difference between revisions

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[[File:Ritual Altar.png|thumb|right|400px|A Ritual Altar encountered within the Acts]]
[[File:Ritual Altar.png|thumb|right|400px|A Ritual Altar encountered within the Acts]]
Ritual altars show up in maps and vary from 1-4 per map. They are inactive until enough enemies are killed within the radius of the altar to active it, and gradual light up per kill until fully activated.
A Ritual Altar will appear throughout the campaign and into Maps. The amount of [[Ritual league| Rituals]] that will appear in each instance will vary from one to four. They will be inactive until enough enemies are killed within the radius of the altar to activate it, and will gradually light up per enemy killed until fully activated.


The first ritual altar on a map will re-summon the enemies killed within the radius (while the ritual is not charged), and give you tribute.
The first ritual altar on a map will re-summon the enemies killed within the radius (while the ritual is not charged), and give you [[Tribute (Ritual League)|Tribute]].
 
The successive ritual altars will do the same, but will also once again summon the enemies that were killed while charging the previous altars, which means you can kill the same rares/unique monsters multiple times in the same map if they're killed within the radius of the altars.


All remaining ritual altars will repeat this behaviour but with additional effects listed as the following:
* Will re-summon all enemies that were killed while charging previous altars. This means that you can kill the same rares/unique monsters multiple times in the same map if they've been killed within the radius of that altar.
* If a map boss is killed before all altars have been successfully completed, the altar will resummon them each time a new altar is activated.
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=== Addtional Information ===
Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring faraway monsters into the circle will not add to the ritual encounter.
Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring faraway monsters into the circle will not add to the ritual encounter.



Revision as of 06:12, 12 February 2021

This article is a stub. Please help improve the article by expanding it.
A Ritual Altar encountered within the Acts

A Ritual Altar will appear throughout the campaign and into Maps. The amount of Rituals that will appear in each instance will vary from one to four. They will be inactive until enough enemies are killed within the radius of the altar to activate it, and will gradually light up per enemy killed until fully activated.

The first ritual altar on a map will re-summon the enemies killed within the radius (while the ritual is not charged), and give you Tribute.

All remaining ritual altars will repeat this behaviour but with additional effects listed as the following:

  • Will re-summon all enemies that were killed while charging previous altars. This means that you can kill the same rares/unique monsters multiple times in the same map if they've been killed within the radius of that altar.
  • If a map boss is killed before all altars have been successfully completed, the altar will resummon them each time a new altar is activated.


Addtional Information

Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring faraway monsters into the circle will not add to the ritual encounter.

Version history

Version Changes
3.13.0
  • Introduced to the game.