Kill: Difference between revisions
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The term '''kill''' refers to causing death of a creature | The term '''kill''' refers to causing death of a creature. | ||
When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.{{citation needed}} However, there is currently a bug that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.{{citation needed}} | When kills are made by summoned [[minion]]s, [[totem]]s, [[trap]]s or [[mine]]s, player characters are credited for kills for the purposes of [[Rarity#Increased Item Rarity/Quantity|increased item quantity and rarity]], [[flask]]s, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.{{citation needed}} However, there is currently a bug that causes any [[damage over time]] kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.{{citation needed}} | ||
==Corpses== | |||
Most creatures leave corpses on death. Non-unique monsters that are killed when [[frozen]] or under certain effects (e.g. {{il|Pyre}}) don't leave corpses. | |||
==On/when kill effects== | ==On/when kill effects== |
Revision as of 19:33, 18 June 2017
The term kill refers to causing death of a creature.
When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.[citation needed] However, there is currently a bug that causes any damage over time kills to always grant credit to the player character even if they are caused by a minion, totem, trap, or mine.[citation needed]
Corpses
Most creatures leave corpses on death. Non-unique monsters that are killed when frozen or under certain effects (e.g. PyrePyre
Sapphire RingRequires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyedLet winter come. It will only make my fire burn brighter.) don't leave corpses.
On/when kill effects
Similarly to on-hit effects, there are effects that trigger when creature has been killed:
- gain temporary buffs (e.g. charges)
- gain life, mana or energy shield
- skill-specific effects (e.g. Infernal Blow's explosion)