Gain on hit: Difference between revisions

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{{redirect|Life Gain on Hit|the support gem|Life Gain on Hit Support|the passive skill|Life Gain on Hit (passive skill)}}
{{redirect|Life Gain on Hit|the support gem|Life Gain on Hit Support|the passive skill|Life Gain on Hit (passive skill)}}


'''Gain on hit''' is a form of [[recovery]] that instantly restores an amount of [[life]], [[mana]] or [[energy shield]] for each [[hit]] by the character's skills. Most, if not all, instances of gain on hit require a [[damage source]] of [[attack]], as opposed to a [[spell]] or [[secondary damage|secondary]].
'''Gain on hit''' is a form of [[recovery]] that instantly restores an amount of [[life]], [[mana]] or [[energy shield]] for each [[hit]] by the character's skills. Most instances of gain on hit require a [[damage source]] of [[attack]], as opposed to a [[spell]] or [[secondary damage|secondary]].  The exception where it applies to a non-attack source is {{il|Cybil's Paw}} which grants life gain on spell hit.


==Mechanics==
==Mechanics==
When an enemy is hit by an attack, the attacker gain an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's attacks, so a single attack that hits multiple targets can trigger more than one gain on hit effect. Unlike [[leech]], life gained this way is restored instantly.
When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike [[leech]], life, mana, and energy shield gained this way are restored instantly.


==Items==
==Items==
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|level=1
|level=1
}}
}}
====Other bases====
====Other bases====
{{Query base items
{{Query base items
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|level=1
|level=1
}}
}}
===Unique items===
===Unique items===
Only items with explicit gain on hit are listed here
Only items with explicit gain on hit are listed here
{{Query unique items
{{Query unique items
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*gain_per_target*||~*granted_when_hit*]]</q>]]
|extra_conditions=[[Has subobject::<q>[[Has explicit stat id::~*gain_per_target*||~*granted_when_hit*]]</q>]]

Revision as of 05:40, 9 April 2017

"Life Gain on Hit" redirects here. For the support gem, see Life Gain on Hit Support. For the passive skill, see Life Gain on Hit (passive skill).

Gain on hit is a form of recovery that instantly restores an amount of life, mana or energy shield for each hit by the character's skills. Most instances of gain on hit require a damage source of attack, as opposed to a spell or secondary. The exception where it applies to a non-attack source is Cybil's PawCybil's Paw
Thresher Claw
Claw
Physical Damage: 20-53
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 37, 53 Dex, 77 IntGrants 25 Life per Enemy Hit(15-20)% increased Cast Speed
+(30-40) to maximum Mana
Gain (15-20) Life per Enemy Hit with Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage
Tread lightly, lest their vigil find you.
Speak softly, lest their reason fend you.
Cut gently, lest their spirit haunt you.
which grants life gain on spell hit.

Mechanics

When an enemy is hit by an appropriate skill, the attacker or caster gains an amount of life/mana/energy shield equal to combined gain on hit bonuses from all sources respectively. This applies to each enemy hit by player's skills, so a single skill that hits multiple targets can trigger more than one gain on hit effect. Unlike leech, life, mana, and energy shield gained this way are restored instantly.

Items

Skill gems

Template:SMW item table/skill gems

Base items

Claws

Lua error: not enough memory.

Other bases

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Unique items

Only items with explicit gain on hit are listed here

Lua error: Internal error: The interpreter exited with status 1.

Passive skills

There are passive skills that grant life or mana gain on hit bonuses.

Life gain on hit

These passive skills grant additional life gained for each enemy hit by the character's attacks.

Template:Passive table

Mana gain on hit

These passive skills grant additional mana gained for each enemy hit by the character's attacks.

Template:Passive table