Far Shot (Ascendancy passive): Difference between revisions

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{{Passive skill box|Far Shot}}
{{Passive skill box|Far Shot}}


'''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that grants increased projectile speed and Far Shot, causing projectile attacks to deal more damage the further they travel.
'''Far Shot''' is a notable [[Ascendancy passive skill]] for the [[Deadeye]] that grants increased projectile speed and the Far Shot modifier, causing projectile attacks to deal more damage the further they travel.


==Mechanics==
==Mechanics==

Revision as of 03:23, 30 March 2020

Far Shot
Ascendancy Notable Passive Skill
Far Shot
Projectile Barrages have no spread [1]

Far Shot is a notable Ascendancy passive skill for the Deadeye that grants increased projectile speed and the Far Shot modifier, causing projectile attacks to deal more damage the further they travel.

Mechanics

As the projectile begins to move from its point of origin, the attack gains more damage, capped at 30% more damage. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
—distance travelled continues to increase as the projectile returns to its point of origin.

Exact damage scaling yet to be determined. Support for Far Shot was added to Path of Building 1.4.117 on 6 Dec 2018, and shows the following damage scaling:

Distance Multiplier
0 1
35 1
70 1.3
150 1.3

Interactions

Point Blank

Point Blank and Far Shot are multiplied together, and thus helps counteract the damage falloff at distance.

Distance Point Blank Far Shot PB * FS
0 1.3 1 1.3
10 1.3 1 1.3
35 1 1 1
70 0.69565217391304 1.3 0.90434782608695
150 1.3 Expression error: Unexpected * operator.

At close ranges the damage is vastly superior though, and it is worth keeping in mind that during full screen 1920x1080 gameplay, 85 units is the distance from the character to the edge of the screen. The damage multiplier would still be above zero at that point.]]

On Enemies

Far Shot is also used as a monster modifier. It is used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters.

Presumably, monsters share the same damage mechanics as this passive.

On Items

Item
The FledglingThe Fledgling
Lacquered Helmet
Armour: (345-465)
Evasion: (345-465)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
Lioneye's GlareLioneye's Glare
Imperial Bow
Bow
Physical Damage: (100.8-129) to (394.8-453)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn

See Also

Version history

Version Changes
3.2.0
  • Added 30% increased Projectile Speed.
2.2.0
  • Added to the game.

ru:Дальний выстрел (пассивное умение)