User:Bloonpauper/Version History: Difference between revisions
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:: [[Boots]] | :: [[Boots]] | ||
* Increased lion run speed | * Increased lion run speed | ||
=='''DONE'''== | |||
0.5.1, 0.5.2 0.5.3 | |||
==combat== | |||
* Improved client combat prediction code | * Improved client combat prediction code | ||
== | ==cursor== | ||
* | * Improvements to cursor indication of using [[currency]] [[item]]s0.5.3 | ||
==Key bind== | |||
* Fixed some key binding issues0.5.3 | |||
==Text== | |||
* | * Fixed font scaling issue0.5.2 | ||
* Altered weight of some fonts in the client to make them more readable0.5.3 | |||
* Fixed a bug with font rendering to make it clearer.0.5.3 | |||
* | ==Grace period== | ||
* Increased safety radius around spawn points0.5.2 | |||
* Altered weight of some fonts in the client to make them more | |||
* Fixed a bug with font rendering to make it clearer. | |||
* | |||
== | ==Instance== | ||
* Server now reaps crashed instances0.5.2 | |||
* Server now reaps crashed | |||
==0.5. | ==UI== | ||
* Improved scrollbars0.5.2 | |||
* Improved UI art0.5.3 | |||
===Character selection screen=== | |||
* The last used / created character is now selected when the character selection screen is shown.0.5.2 | |||
===experience ui=== | |||
* Fixed [[experience]] popup hover0.5.4 | |||
==texture== | |||
* Improved loading speed of textures0.5.3 | |||
==Effects== | |||
* Blood effects on hit 0.5.2 | |||
==Particle== | |||
* Fixed problem with particles vanishing sometimes 0.5.2 | |||
==Environment== | ==Environment== | ||
* Fixed walkable height of shore and general terrain markup. 0.5.1 | * Fixed walkable height of shore and general terrain markup. 0.5.1 | ||
* Added deep water. 0.5.2 | |||
* * Environment mapping 0.5.2 | |||
==Asset== | |||
* Asset preload0.5.2 | |||
==Area== | |||
* Area transitions spawned from tiles correctly0.5.2 | |||
* Fixed a crash with things moving out of the level0.5.3 | |||
==Entity== | ==Entity== | ||
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==Pathfinding== | ==Pathfinding== | ||
* Fixed intersection problems with pathfinding. | * Fixed intersection problems with pathfinding.0.5.1 | ||
==Anything that turns== | ==Anything that turns== | ||
* Changed turn speed calculation to be more realistic. | * Changed turn speed calculation to be more realistic.0.5.1 | ||
==Note== | ==Note== | ||
::: Note - Find proof that "initial beach" = Twilight Strand (Act 1) | ::: Note - Find proof that "initial beach" = Twilight Strand (Act 1) | ||
move passive skill to passive skill tree | |||
::: Find proof what is "lion" |
Revision as of 04:31, 18 July 2023
To Do
Find proof that the "Terraces level" = the coast act 1
find proof on "Tidal Passage Level 2" name change
find proof on "Maracle" name change
find proof on the "lion" monster change
find proof on the "Pale Rhoa" monster name change
find proof on the "Water Elemental" monster name change
make dedicated, separate page for Boss. Take some patch notes from List of unique monsters.
Added better out-of-sync detection and recovery
make page: Minimap
figure out what exactly constitutes as a "Siren".
find proof on multiple attack/multiple cast support gems name change
find proof what happened to Added "Reduced Mana Cost" support gem
figure out who "New Act 1 NPC added" was (0.7.2)
find proof on "The Coves", "skeleton caster", "spider grove", "moss monster", "inca dungeon", "Cathedral of Bone", "Church Dungeon", "monkey", "Waterfall Cave" name change
make settings page, add "Added a setting to control corpse targeting behaviour"
what does "Biased base attributes slightly towards Life (Str), Mana (Int) and Accuracy (Dex)" even mean???
add links on pages of areas with act 2 counterparts & vice verse
wtf is "Many dungeons now have Epic Chests at the end. These drop a lot more (not necessarily better) items." epic chests? 'dungeons? is this path of exile?
make ui sections for item, experience, waypoint, quest'
"Prevented higher Increased Attack Speed mods spawning on ranged weapons" and "The highest few increased attack speed mods no longer spawn on ranged weapons" sound like they do exactly the same thing. 0.8.3
what does "Nerfed effective player level of level 9/10 skill gems" even mean
""Always highlight" and "Show life/mana levels" are now no longer on by default" and "Changed default value of "Always Highlight" and "Show Life/Mana values to false." are another duplicate
0.5.6
0.5.5
- Added overlay map
- Minimap, overlay map section
- Named the passive skills
- Added new types of zombies
- Made skeletons bleed bone
- Changed NPC speech text
- NPC
- Modified magic/rare monster chances per level
- Monster rarity
- Revamped Terraces level
- Major improvements to damage system
- Reduced effectiveness of rhoas
- Set default washed-up player position correctly
- Disabled Create Account button
- find out what UI section the button was a part of
- Added new prison rooms
- lower prison, upper prison?
- verify prison progression
- lower prison, upper prison?
- Added pools and streams to the mud flats
- Fixed the "running on the spot" bug
- Fixed bug that allowed multiple logins simultaneously from the same account
- Account
- Disabled combat actions in towns
- Changed patching protocol and improved patching speed over the internet
- patch
- Fixed damage augmentation bug
- Fixed resource leaks
- Resource?
- Fixed a crash related to sound
- sound
- Fixed world sound volume
- area
- Character screen now shows correct damage per hit
- Fixes to backend server stability
- server
- Level up effect plays
- Players can now see each other's names on hover
- character
- ???
- character
0.5.4
- Adjusted chances of base types spawning and their levels
- Adjusted sizes of monster packs in act1area1
- Monster pack, Monster
- Find proof what is "act1area1"
- Monster pack, Monster
- Fixed collidability with Barrel5 after it is opened
- Barrel
- Find proof what is "Barrel5"
- Barrel
- Turned off magic monsters in act1area1
- Monster, Monster rarity
- Find proof what is "act1area1"
- Monster, Monster rarity
- Added movement speed mod to boots
- Increased lion run speed
DONE
0.5.1, 0.5.2 0.5.3
combat
- Improved client combat prediction code
cursor
Key bind
- Fixed some key binding issues0.5.3
Text
- Fixed font scaling issue0.5.2
- Altered weight of some fonts in the client to make them more readable0.5.3
- Fixed a bug with font rendering to make it clearer.0.5.3
Grace period
- Increased safety radius around spawn points0.5.2
Instance
- Server now reaps crashed instances0.5.2
UI
- Improved scrollbars0.5.2
- Improved UI art0.5.3
Character selection screen
- The last used / created character is now selected when the character selection screen is shown.0.5.2
experience ui
- Fixed experience popup hover0.5.4
texture
- Improved loading speed of textures0.5.3
Effects
- Blood effects on hit 0.5.2
Particle
- Fixed problem with particles vanishing sometimes 0.5.2
Environment
- Fixed walkable height of shore and general terrain markup. 0.5.1
- Added deep water. 0.5.2
- * Environment mapping 0.5.2
Asset
- Asset preload0.5.2
Area
- Area transitions spawned from tiles correctly0.5.2
- Fixed a crash with things moving out of the level0.5.3
Entity
- Fixed crashes related to waking/sleeping entities on the server. 0.5.1
Pathfinding
- Fixed intersection problems with pathfinding.0.5.1
Anything that turns
- Changed turn speed calculation to be more realistic.0.5.1
Note
- Note - Find proof that "initial beach" = Twilight Strand (Act 1)
move passive skill to passive skill tree
- Find proof what is "lion"