Energy shield: Difference between revisions
(mechanics) |
>Vinifera7 (→Recharging: I have no official source for the default recharge rate, but it's obvious from looking at the in-game stat sheet.) |
||
Line 10: | Line 10: | ||
===Recharging=== | ===Recharging=== | ||
[[File:Increased energy shield cooldown recovery.png|thumb|Effect of increased cooldown recovery on delay period]] | [[File:Increased energy shield cooldown recovery.png|thumb|Effect of increased cooldown recovery on delay period]] | ||
Energy shield will recharge if the character does not take any damage for a certain period of time. With [[Blood Magic]], spending life instead of mana to use a skill counts as taking damage. By default, the delay period for energy shield to begin to recharge is 6 seconds. This | Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. With [[Blood Magic]], spending life instead of mana to use a skill counts as taking damage. By default, the delay period for energy shield to begin to recharge is 6 seconds. This can be reduced with ''Increased Energy Shield Cooldown Recovery'' [[modifier]]s from [[passive skill]]s and [[equipment]]. | ||
Let ''r'' be the sum of increased cooldown recovery modifiers. The delay period is given by: | Let ''r'' be the sum of increased cooldown recovery modifiers. The delay period in seconds is given by: | ||
600 / (100 + ''r'') | 600 / (100 + ''r'') | ||
For | For example, having 100% increased cooldown recovery results in a delay period of 3 seconds. Increasing cooldown recovery has sharply diminishing returns and the delay period cannot be eliminated entirely. | ||
By default, energy shield recharges at a rate equal to a third of the character's maximum energy shield per second. Energy shield will stop recharging when it reaches maximum or if the character takes damage. | |||
===Stun avoidance=== | ===Stun avoidance=== |
Revision as of 00:57, 27 May 2014
Energy shield is a form of defence that acts as an additional hit point pool on top of life.
Mechanics
Damage mitigation
If the character has any energy shield remaining when damage is taken, that damage is inflicted on energy shield first. Damage is only applied to life once all energy shield is depleted. The exception to this is chaos damage, which ignores energy shield.
Recharging
Energy shield will automatically begin to recharge if the character does not take any damage for a certain period of time. With Blood Magic, spending life instead of mana to use a skill counts as taking damage. By default, the delay period for energy shield to begin to recharge is 6 seconds. This can be reduced with Increased Energy Shield Cooldown Recovery modifiers from passive skills and equipment.
Let r be the sum of increased cooldown recovery modifiers. The delay period in seconds is given by:
600 / (100 + r)
For example, having 100% increased cooldown recovery results in a delay period of 3 seconds. Increasing cooldown recovery has sharply diminishing returns and the delay period cannot be eliminated entirely.
By default, energy shield recharges at a rate equal to a third of the character's maximum energy shield per second. Energy shield will stop recharging when it reaches maximum or if the character takes damage.
Stun avoidance
While the character has any energy shield remaining, it grants an additional 50% chance to avoid being stunned.
Skills
The Discipline aura increases energy shield of the character and nearby allies.
Passives
There are passive skill nodes that grant additional energy shield or a combination of bonuses including energy shield. Other passives such as Energy Shield Delay decrease the cooldown delay for energy shield to be restored after taking damage.
Energy shield
These passives increase maximum energy shield by a percentage.
Energy shield on shield
These passives increase the energy shield bonuses of equipped shields by a percentage.
Energy shield delay
These passives decrease the cooldown delay for energy shield to be restored after taking damage.
Miscellany
These passives are related to energy shield, but don't fit into any other category.