Dodge: Difference between revisions
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'''Dodge''' is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, its subsequent [[Acrobatics Improvement]] nodes, and the {{il|Darkray Vectors}} unique boots. It is rolled separately from [[Evasion]], and is rolled before [[Block]]. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion. | '''Dodge''' is a chance to avoid incoming damage and negative effects, provided exclusively from the [[Acrobatics]] keystone, its subsequent [[Acrobatics Improvement]] nodes, and the {{il|Darkray Vectors}} unique boots. It is rolled separately from [[Evasion]], and is rolled before [[Block]]. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion. | ||
==Related Unique Items== | ==Related Unique Items== | ||
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The unique {{il|Darkray Vectors }} gives 2% chance to Dodge Attacks per Frenzy Charge | The unique {{il|Darkray Vectors }} gives 2% chance to Dodge Attacks per Frenzy Charge | ||
==Passives== | |||
There are [[Passive Skills|passive skill]] nodes that grant additional chance to dodge either [[attack]]s or [[spell]]s. | |||
{{passive table | {{passive table |
Revision as of 23:18, 30 April 2014
Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, its subsequent Acrobatics Improvement nodes, and the Darkray VectorsDarkray Vectors
Dragonscale BootsArmour: (169-236)
Evasion: (169-236)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend unique boots. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.
Related Unique Items
The unique Daresso's DefianceDaresso's Defiance
Full DragonscaleArmour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King gives 6% Chance to Dodge Attacks.
The unique Atziri's StepAtziri's Step
Slink BootsEvasion: (688-792)Requires Level 69, 120 Dex+(20-26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed"Those who dance are considered insane
by those who cannot hear the music."
- Atziri, Queen of the Vaal gives (14 to 16)% Chance to Dodge Spell Damage.
The unique Darkray VectorsDarkray Vectors
Dragonscale BootsArmour: (169-236)
Evasion: (169-236)Requires Level 65, 62 Str, 62 Dex(40-70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius"Sirrius flew on wings of light, faster than wind, faster
than thought. But try as he might to outrun the darkness,
it was there, at every turn, waiting for him."
- Azmerian legend gives 2% chance to Dodge Attacks per Frenzy Charge
Passives
There are passive skill nodes that grant additional chance to dodge either attacks or spells.
For a total of 5 dodge passives granting 40% chance to Dodge Attacks and 30% chance to Dodge Spell Damage.