Readiness: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.11.0 | {{Version history table row|3.11.0| | ||
* Delirium is added to the core game | * Delirium is added to the core game | ||
* Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: '''Readiness''' (Read {{section link|version 3.11.0|Cluster Jewel Balance}} for full list of affected notables) | * Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: '''Readiness''' (Read {{section link|version 3.11.0|Cluster Jewel Balance}} for full list of affected notables) | ||
** (In the separate announcement) Readiness now grant {{c|mod|30% increased [[Evasion Rating]] if you haven't been [[Hit]] [[Recently]]}} and {{c|mod|30% chance to avoid Bleeding}} and {{c|mod|30% chance to avoid being Impaled}}.<ref name=311notable/> | ** (In the separate announcement) Readiness now grant {{c|mod|30% increased [[Evasion Rating]] if you haven't been [[Hit]] [[Recently]]}} and {{c|mod|30% chance to avoid Bleeding}} and {{c|mod|30% chance to avoid being Impaled}}.<ref name=311notable/> | ||
** No longer grants {{c|mod|+4% chance to Evade [[Attack]] [[Hit|Hits]] if you haven't been [[Hit]] [[Recently]]}} | ** No longer grants {{c|mod|+4% chance to Evade [[Attack]] [[Hit|Hits]] if you haven't been [[Hit]] [[Recently]]}} | ||
{{Version history table row|3.10.0 | }} | ||
{{Version history table row|3.10.0| | |||
* Introduced to the game<ref name=310notable/> | * Introduced to the game<ref name=310notable/> | ||
}} | |||
{{Version history table end}} | {{Version history table end}} | ||
==See also== | ==See also== |
Revision as of 06:06, 26 July 2022
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled [1]
Readiness is a notable passive skill. This passive skill can only appear when placing cluster jewels into the player character's skill tree.
The mod can only appear in a Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. with an enchantment Added Small Passive Skills grant: 15% increased Evasion Rating or in a MegalomaniacMegalomaniac
Medium Cluster JewelAdds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket..
Sources
Mods
Name | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|
Notable | 1 | 1 Added Passive Skill is Readiness | evasion, bleed, defences, physical, attack, ailment | affliction_evasion 1315 |
Unique items
The following unique items are related to Readiness: #invoke: Item table
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.10.0 |
|
See also
- Antifreeze - cold variant of this notable
- Non-flammable - fire variant of this notable
References
- ↑ Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile Forums. Retrieved July 11, 2022.
- ↑ Bex_GGG (March 10, 2020). "Cluster Jewels and their Notables". Official Path of Exile Forums. Retrieved July 11, 2022.