'''Shrine Map''' is the [[legacy]] map item from ''Atlas of Worlds'' map series. All versions of {{il|Shrine Map}} are legacy as in [[version 3.16.0]], the map is removed from the Atlas. Using this legacy item in the Map Device will opens portals to the area that use "latest" layout and map boss. However, this map has not been reworked so that the map boss is still [[Piety the Empyrean]]. Read the [[Shrine Map|main article]] for details.
This [[map]] is based on [[The Lunaris Temple Level 2 (Act 3)]].
'''Map Type''': Indoors
==Boss==
'''Piety the Empyrian''' is based on [[Piety of Theopolis]].
:In the first phase Piety is outside of her chamber, only in her human form, casting lightning spells. When she is down to 50% hp, she teleports back into her chamber. After that, the encounter is exactly the same as in '''The Lunaris Temple Level 2 (Act 3)'''.
{{Item acquisition}}
The above recipe only works during [[Atlas of Worlds (expansion)]].
{{Map item drops}}
{{Map item drops}}
{{item acquisition}}
{{OtherMapVersions}}
{{#lst:Shrine Map|version history}}
{{#lst:Shrine Map|version history}}
{{Navbox World}}
[[Category:Lunaris tileset]]
Revision as of 13:50, 16 October 2021
Shrine MapMap Level: 81 Map Tier: 14 Guild Character: €Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 81Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapAtlasShrine
Shrine Map is the legacy map item from Atlas of Worlds map series. All versions of Shrine MapShrine MapMap Level: 80 Map Tier: 13 Guild Character: èBlack tiles don't stain so easily.Travel to this Map by using it in a personal Map Device. Maps can only be used once. are legacy as in version 3.16.0, the map is removed from the Atlas. Using this legacy item in the Map Device will opens portals to the area that use "latest" layout and map boss. However, this map has not been reworked so that the map boss is still Piety the Empyrean. Read the main article for details.
The ThaumaturgistThe Thaumaturgist8Shavronne's Revelation Corrupted"Mastery of thaumaturgy is like any other pursuit; it requires dedication and sacrifice. Sometimes several sacrifices." - Shavronne of Umbra
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The TwinsThe Twins8Gemini Claw of Celebration Item Level:83Two sides of a coin; Heads for a friend, tails a foe; Gemini toss up
The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.