* {{c|mod|7% Global chance to Blind Enemies on hit}}
* {{c|mod|Cannot be Blinded}}
* +1 Maximum Energy Shield per Level
* +1 Maximum Life per Level
}}
{{legacy variant table row|3.0.0|22% increased Elemental Damage|(30 to 50)% increased Damage <br> 7% Global chance to Blind enemies on hit <br> +1 Mana gained on Kill per Level <br> +1 Energy Shield gained on Kill per Level <br> Cannot be Blinded <br> {{c|not|+1 Maximum Life per level}} <br> {{c|not|+1 Maximum Mana per level}} <br> {{c|not|+1 Maximum Energy Shield per level}}}}
{{legacy variant table row|3.0.0|22% increased Elemental Damage|(30 to 50)% increased Damage <br> 7% Global chance to Blind enemies on hit <br> +1 Mana gained on Kill per Level <br> +1 Energy Shield gained on Kill per Level <br> Cannot be Blinded <br> {{c|not|+1 Maximum Life per level}} <br> {{c|not|+1 Maximum Mana per level}} <br> {{c|not|+1 Maximum Energy Shield per level}}}}
{{legacy variant table row|2.3.0|{{c|mod|15% increased Elemental Damage}}|(30 to 50)% increased Damage <br> 7% Global chance to Blind enemies on hit <br> +1 Mana gained on Kill per Level <br> +1 Energy Shield gained on Kill per Level <br> Cannot be Blinded <br> {{c|not|+1 Maximum Life per level}} <br> {{c|not|+1 Maximum Mana per level}} <br> {{c|not|+1 Maximum Energy Shield per level}}}}
{{legacy variant table row|2.3.0|{{c|mod|15% increased Elemental Damage}}|(30 to 50)% increased Damage <br> 7% Global chance to Blind enemies on hit <br> +1 Mana gained on Kill per Level <br> +1 Energy Shield gained on Kill per Level <br> Cannot be Blinded <br> {{c|not|+1 Maximum Life per level}} <br> {{c|not|+1 Maximum Mana per level}} <br> {{c|not|+1 Maximum Energy Shield per level}}}}
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.11.0}}
* Now causes Blind to not affect your chance to hit, rather than preventing Blind.
* Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction.
{{VersionHistoryRow|3.0.0}}
{{VersionHistoryRow|3.0.0}}
* No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
* No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
Revision as of 09:29, 25 June 2020
The Dark Seer Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Energy Shield per Level +(1-2) Maximum Life per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow.
Acquisition Slaying the monster of Beyond Sight IVBeyond Sight IVMy vision grows dark. A horror draws near. Its soul would be a treasured prize for Hinekora.You will slay the Herald of Bameth and the very powerful foe it summons.Right-click to add this prophecy to your character. may also drop The Dark Seer.Vendor Offer 22x Alchemy ShardWeapon DPS Physical: 45.6 Phys+Chaos: 45.6 Total: 45.6Metadata Item class: Sceptre
The Dark Seer is a uniqueShadow SceptreShadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage, one of three attainable variants.
The Dark Seer has restrictions on where or how it can drop. It cannot be chanced.
Drops from Nightmare of Lycia in Sanctuary MapSanctuary MapMap Level: 84 Map Tier: 17Modifiable only with Chaos OrbsVoices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Monster restrictions
This item can be acquired from the following monsters:
(30 to 50)% increased Damage 7% Global chance to Blind enemies on hit +1 Mana gained on Kill per Level +1 Energy Shield gained on Kill per Level Cannot be Blinded +1 Maximum Life per level +1 Maximum Mana per level +1 Maximum Energy Shield per level
(30 to 50)% increased Damage 7% Global chance to Blind enemies on hit +1 Mana gained on Kill per Level +1 Energy Shield gained on Kill per Level Cannot be Blinded +1 Maximum Life per level +1 Maximum Mana per level +1 Maximum Energy Shield per level
Now causes Blind to not affect your chance to hit, rather than preventing Blind.
Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction.
No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.