The Raider focuses on maintaining buffs, gaining Frenzy Charges, Onslaught, or Phasing through kills. She can specialize in one of these buffs to enhance its effect, greatly boosting her speed and evasion. Despite what the class icon shows, this class doesn't have any modifiers specific to melee damage, so ranged attacks will receive those bonuses as well.
Passive skills
Minor skills
This class has the following minor passive skills:
No longer grants +5% chance to Evade Attack Hits, 20% increased Attack Damage, or causes you to gain Onslaught for 10 seconds on Kill or grants 10% chance to gain Onslaught for 10 Seconds when you Hit a Rare or Unique Enemy.
Now grants you Onslaught and 50% increased Onslaught Effect.
[Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "100% increased Effect of Onslaught on you" in Ruthless.
No longer grants 35% more chance to Evade Melee Attacks during Onslaught or 35% more chance to Evade Projectile Attacks during Onslaught. Instead, it now grants 10% more chance to Evade Attacks during Onslaught.
No longer grants 30% increased Attack Damage during Onslaught.
Now grants 35% more chance to Evade Melee Attacks during Onslaught (from 30%), 35% more chance to Evade Projectile Attacks during Onslaught (from 30%) and 100% increased Onslaught Effect.
Now grants 30% increased attack damage during Onslaught (from 20%), 30% more chance to evade melee attacks during Onslaught (from 25%) and 30% more chance to evade projectile attacks during Onslaught (from 25%).
[Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "+15% chance to Suppress Spell Damage" in Ruthless (+40% in non-Ruthless).
No longer causes you to gain Phasing for 4 seconds on Kill, Phasing while at maximum Frenzy Charges, or Phasing during Onslaught. No longer grants 40% increased Elemental Damage.
Now causes you to have Phasing, and grants 15% chance to Dodge Spell Hits and 15% chance to Dodge Attack Hits (from 10%).
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances 50% chance to Avoid Elemental Ailments while Phasing [1]
Avatar of the Veil is a notable Ascendancy passive skill for the Raider that grants 50% chance to avoid elemental status ailment during Phasing. It also causes nearby enemies to be inflicted with Fire, Cold, and Lightning Exposure while you are affected by Phasing, applying -20% to those resistances.
Since Quartz Infusion is a prerequisite for this notable (Unless player allocated this notable via Forbidden FlameForbidden Flame Crimson JewelLimited to: 1Requires Class<Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire continue to think and dream and beg for silence...Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and FleshForbidden Flesh Cobalt JewelLimited to: 1Requires Class<Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle continue to merge and mutate and cry out for release...Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..), the permanent phasing granted by it makes Avatar of the Veil a constant effect.
Avatar of the Veil has a nearby range of 60 units, confirmed by game developer Viperesque in the official Path of Exile Discord server.[1]
Ruthless mode
Avatar of the Veil (Ruthless)
Ascendancy Notable Passive Skill
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing 25% chance to Avoid Elemental Ailments while Phasing
Avatar of the Veil in Ruthless mode causes -10% resistance through exposure instead, and grants a lower amount of ailment avoidance chance while phasing.
[Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing" which applies -10% to the matching Resistance for 4 seconds in Ruthless (-20% in non-Ruthless), and "25% chance to Avoid Elemental Ailments while Phasing" (50% in non-Ruthless).
No longer grants 10% increased Movement Speed while Phasing and 10% chance to Dodge Spell Hits while Phasing.
Now causes nearby Enemies to have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances (from -15%), and causes Nearby Enemies to have 20% less Accuracy Rating while you have Phasing (from 15%).
No longer grants 40% increased Elemental Damage. Now causes nearby enemies to have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those resistances. Also causes nearby enemies to have 15% less Accuracy while you have Phasing.
10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Way of the Poacher in Ruthless mode does not grant an additional maximum frenzy charge (moved to Avatar of the Slaughter). It also grants a lower chance to gain a frenzy charge on kill or hitting a rare or unique enemy.
[Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+1 to Maximum Frenzy Charges" in Ruthless. Now provides "10% chance to gain a Frenzy Charge on Kill" and "10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy" (both 20% in non-Ruthless).
Avatar of the Slaughter in Ruthless mode does not grant additional stats based on your number of frenzy charges; instead, it grants an additional frenzy charge (removed from Way of the Poacher).
[Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "10% increased Evasion Rating per Frenzy Charge", "4% increased Attack Speed per Frenzy Charge" or "10% increased Attack Damage per Frenzy Charge" in Ruthless. It now provides "+1 to Maximum Frenzy Charges."
No longer grants +1 to maximum Frenzy Charges. Now grants 8% increased Evasion Rating per Frenzy Charge, 3% increased Movement Speed per Frenzy Charge (from 2%), and 8% increased Attack Damage per Frenzy Charge (from 3%).