Mastermind of Discord: Difference between revisions
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| ascendancyclass = Elementalist | | ascendancyclass = Elementalist | ||
| bonuses = | | bonuses = | ||
* Damage Penetrates 25% Cold Resistance if you've used a Fire Skill | * Damage Penetrates 25% Cold Resistance if you've used a Fire Skill in the past 10 seconds | ||
* Damage Penetrates 25% Lightning Resistance if you've used a Cold Skill | * Damage Penetrates 25% Lightning Resistance if you've used a Cold Skill in the past 10 seconds | ||
* Damage Penetrates 25% Fire Resistance if you've used a Lightning Skill | * Damage Penetrates 25% Fire Resistance if you've used a Lightning Skill in the past 10 seconds | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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{{VersionHistoryRow|2.3.0}} | {{VersionHistoryRow|2.3.0}} | ||
* Element penetration increased from 20% to 25%. | * Element penetration increased from 20% to 25%. | ||
* Penetration buff duration increased from 4 seconds to 10 seconds. | |||
{{VersionHistoryRow|2.2.0}} | {{VersionHistoryRow|2.2.0}} | ||
* Added to the game. | * Added to the game. |
Revision as of 19:37, 8 June 2016
Mastermind of Discord is a notable Ascendancy passive skill for the Elementalist that grants elemental penetration based on the element keyword of a skill you used in the past 4 seconds.
Mechanics
Whenever use a skill with an element keyword ("Fire", "Ice", "Lightning"), you will gain a buff that grants elemental penetration based on the keyword of the skill (Cold, Lightning, and Fire Penetration, respectively).
Mastermind of Discord will only check the Keyword of the skill to determine what type of penetration you receive, even if the damage gets converted to a different element. Skills with multiple elemental keywords, such as Elemental Hit and Module Error: Too many skills found with q_where = skill.active_skill_name="Wild Strike". Please choose only one of the following ids:
WildStrikeRoyale - Projectiles Pierce all Targets, Beams Chain (4-5) Times, Fires +3 Projectiles, (0-9)% increased Area of Effect, 100% of Physical Damage Converted to Fire, Cold or Lightning Damage, +(0-0.1) metres to Melee Strike Range (page)
WildStrike - Projectiles Pierce all Targets, Beams Chain (4-7) Times, Fires 3 Projectiles, (0-19)% increased Area of Effect, 100% of Physical Damage Converted to Fire, Cold or Lightning Damage (page), grant all three penetration buffs when used, not just the type of elemental damage chosen.
Triggered spells, for example through Module Error: No skills found with q_where = skill.active_skill_name="Cast when Damage Taken", Module Error: No skills found with q_where = skill.active_skill_name="Cast On Critical Strike", MjölnerMjölner
GavelOne Handed Mace
Physical Damage: (97.2-118.8) to (181.8-222.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metresRequires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning DamageLook the storm in the eye and you will have its respect. or similar mechanics, do not count as your character "using" or "casting" a spell and therefore do not activate their respective effect.[1]
Version history
Version | Changes |
---|---|
2.3.0 |
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2.2.0 |
|
References
- ↑ Mark_GGG (March 03, 2016). "Do trigger gems (CoC, CWDT, etc..) work with the elementalist subclass penetration?".