The {{c|mod|Blood Magic}} mod has the same effect as the keystone, [[Blood Magic]]. Taking the keystone in addition to equipping this item will impart no additional benefit.
The {{c|mod|Blood Magic}} and {{c|mod|Mortal Conviciton}} mods have the same effect as the keystones, [[Blood Magic]] and [[Mortal Conviction]] respectively. Taking the keystones in addition to equipping this item will impart no additional benefit.
{{Item acquisition}}
{{Item acquisition}}
Revision as of 02:51, 15 June 2019
Malachai's Awakening Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 60, 21 Dex, 21 Int(15-30)% increased Spell Damage +20 to Strength +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood Magic Blood MagicThere is no cost too great to pay for power. Merely men who lack the conviction to pay it.
Malachai's Awakening is a uniqueIron MaskIron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int. It is the fated version of Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian..
The Blood Magic and Mortal Conviciton mods have the same effect as the keystones, Blood Magic and Mortal Conviction respectively. Taking the keystones in addition to equipping this item will impart no additional benefit.