Malachai's Awakening: Difference between revisions
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|explicit6 = AddedLightningDamageWhileNoLifeReservedUnique__1 | |explicit6 = AddedLightningDamageWhileNoLifeReservedUnique__1 | ||
|explicit7 = BloodMagic | |explicit7 = BloodMagic | ||
|flavour_text = There is no cost too great to pay for power.<br>Merely men who lack the conviction to pay it. | |flavour_text = There is no cost too great to pay for power.<br>Merely men who lack the conviction to pay it. | ||
|flavour_text_id = FatedUnique43 | |flavour_text_id = FatedUnique43 | ||
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==Modifiers== | ==Modifiers== | ||
{{update|reason=3.17.0 change}} | |||
The {{c|mod|Blood Magic}} mod has the same effect as the keystone, [[Blood Magic]]. Taking the keystones in addition to equipping this item will impart no additional benefit. | |||
Since Blood Magic removes mana and changes [[active skill]]s to cost or [[reservation|reserve]] life, the add spell damages modifiers of this item is only able to trigger when the player does not use skill that reserve life, such as [[aspect]], [[herald]], {{il|Arctic Armour}}, {{il|Summon Skitterbots}} and etc. Non-[[banner]] skill that have permanent aura on you is permitted, due to [[Mortal Conviction]] keystone remove the reserve of these skill, with a drawback of one permanent non-banner aura on the player from the skill of the player themselves. Note that curse aura from {{il|Blasphemy Support}} is also counted as {{c|help|Your Non-banner skills that create permanent auras on you}} (thus no life reserved), even the curse effect does not affect the player themselves. | Since Blood Magic removes mana and changes [[active skill]]s to cost or [[reservation|reserve]] life, the add spell damages modifiers of this item is only able to trigger when the player does not use skill that reserve life, such as [[aspect]], [[herald]], {{il|Arctic Armour}}, {{il|Summon Skitterbots}} and etc. Non-[[banner]] skill that have permanent aura on you is permitted, due to [[Mortal Conviction]] keystone remove the reserve of these skill, with a drawback of one permanent non-banner aura on the player from the skill of the player themselves. Note that curse aura from {{il|Blasphemy Support}} is also counted as {{c|help|Your Non-banner skills that create permanent auras on you}} (thus no life reserved), even the curse effect does not affect the player themselves. | ||
{{Item acquisition}} | {{Item acquisition}} | ||
==Version history== | ==Version history== | ||
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* Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content. | * Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content. | ||
* Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion. | * Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion. | ||
* No longer has the [[Mortal Conviction]] mod, as the keystone is removed from the game. Affects existing uniques. | |||
{{Version history table row|3.7.0}} | {{Version history table row|3.7.0}} | ||
* Newly dropped versions will also have Mortal Conviction. | * Newly dropped versions will also have Mortal Conviction. |
Revision as of 08:30, 5 February 2022
Lua error in Module:Item2 at line 140: fated is not a valid acquisition tag.
Malachai's Awakening is a unique Iron MaskIron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int.
Modifiers
This article needs to be updated.
Reason: 3.17.0 change
Please update this article to reflect newly available information.
The Blood Magic mod has the same effect as the keystone, Blood Magic. Taking the keystones in addition to equipping this item will impart no additional benefit.
Since Blood Magic removes mana and changes active skills to cost or reserve life, the add spell damages modifiers of this item is only able to trigger when the player does not use skill that reserve life, such as aspect, herald, Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed
Minions have (0-19)% increased Chill Effect
Minions have (0-19)% increased Shock Effect
Maximum 1 Summoned Skitterbot of each type
Chilling Skitterbot's Aura Chills Enemies near it
Shocking Skitterbot's Aura Shocks Enemies near it
Skitterbots grant 10% more Trap and Mine Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and etc. Non-banner skill that have permanent aura on you is permitted, due to Mortal Conviction keystone remove the reserve of these skill, with a drawback of one permanent non-banner aura on the player from the skill of the player themselves. Note that curse aura from Blasphemy SupportBlasphemy SupportSupport, Hex, Aura
Icon: A
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
Supported Curse Skills also count as Aura Skills
Using Supported Skills is Instant
25% less Effect of Supported Curses
(0-76)% increased Area of Effect of Supported Curse Skills
Additional Effects From 1-20% Quality:
(1-20)% increased Area of Effect of Supported Curse SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. is also counted as Your Non-banner skills that create permanent auras on you (thus no life reserved), even the curse effect does not affect the player themselves.
Item acquisition
Malachai's Awakening is drop disabled.
Version history
Before the removal of the prophecy system in version 3.17.0, Malachai's Awakening was the fated version of Malachai's SimulaMalachai's Simula
Iron MaskEvasion: (48-60)
Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood MagicIt was a sliver of Malachai's soul
that animated the first Eternal Guardian.. It could be obtained by fulfilling the prophecy, The Nightmare AwakensThe Nightmare AwakensThe Eater has his final meal, and the Soulless One awakens.You will defeat Eater of Souls while holding Malachai's Simula.Right-click to add this prophecy to your character..
Version | Changes |
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3.17.0 |
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3.7.0 |
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3.2.0 |
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