|purchase_cost_normal1_name = Orb of Transmutation
|purchase_cost_normal1_amount = 1
|purchase_cost_magic1_name = Orb of Alteration
|purchase_cost_magic1_amount = 2
|purchase_cost_rare1_name = Chaos Orb
|purchase_cost_rare1_amount = 1
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_amount = 5
|required_level = 59
|required_level = 59
|required_intelligence = 160
|required_intelligence = 160
|energy_shield = 117
|energy_shield_min = 123
|energy_shield_max = 147
|movement_speed = -3
|movement_speed = -3
}}
}}
'''Necromancer Silks''' is a [[body armour]] base type.
'''Necromancer Silks''' is a [[body armour]] base type.
==Modifiers==
{{Main|List of modifiers for body armours (intelligence)}}
It is one of the three basetypes that share the same 2D art. The other two are {{il|Silken Garb}} and {{il|Silken Wrap}}.
It is one of the three basetypes that share the same 2D art. The other two are {{il|Silken Garb}} and {{il|Silken Wrap}}.
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==Version history==
==Version history==
{{Version history table header }}
{{Version history table header }}
{{Version history table row|3.0.0}}
{{Version history table row|3.0.0|
* Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
* Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
* The defences granted by all body armour has been increased at higher levels by 20%.
* The defences granted by all body armour has been increased at higher levels by 20%.
* (Not documented in patch note) Now has 117 energy shield (down from 125)
* Now has 117 energy shield (down from 125). {{Undocumented}}
{{Version history table row|0.10.0|rel=before}}
}}
{{Version history table row|0.10.0|rel=before|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
[[ru:Шелка некроманта]]
[[ru:Шелка некроманта]]
Latest revision as of 19:29, 29 May 2024
Necromancer SilksEnergy Shield: (123-147) Movement Speed: -3%Requires Level 59, 160 Int
Acquisition Drop level: 59Vendor Offer 1x Scroll FragmentMetadata Item class: Body Armour Metadata ID: Metadata/Items/Armours/BodyArmours/BodyInt14
It is one of the three basetypes that share the same 2D art. The other two are Silken GarbSilken GarbEnergy Shield: (56-64) Movement Speed: -3%Requires Level 25, 73 Int and Silken WrapSilken WrapEnergy Shield: (86-104) Movement Speed: -3%Requires Level 41, 114 Int.
Vis MortisVis Mortis Necromancer SilksEnergy Shield: (369-470) Movement Speed: -3%Requires Level 59, 160 Int(200-220)% increased Energy Shield +(20-30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15-20)% of Elemental Damage as Extra Chaos DamageReap what others have sown Muster them from their graves Parade them for your pleasure Zealots in mortis enslaved
59
Item acquisition
Necromancer Silks can drop anywhere.
Recipes
Necromancer Silks can be created from the following recipes:
Amount
Part
Description
Meta
6
The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour Item Level:100"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
Random 6-link item level 100 body armour
A
5
Draped in DreamsDraped in Dreams5Six-Link Astral Plate Item Level:100 Influenced ItemThe suit I wear, Is heavy and bare. A canvas, it seems, breathing life into dreams.
Random 6-link item level 100 influenced body armour
A
11
The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.
Random 6-link body armour
A
1
Geomancer's IncubatorGeomancer's IncubatorStack Size: 10Adds an incubated 6-Linked Armour item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random 6-link body armour
A
5
Destined to CrumbleDestined to Crumble5Body Armour Item Level:100"Let us not forget the most important lesson the Vaal taught us: Nothing is eternal." - Siosa Foaga, Imperial Scholar
Random item level 100 body armour
A
2
DualityDuality2Body Armour Item Level:100 Double-Influenced ItemGood and Evil can be woven together to become something greater than either.
Random double-influenced item level 100 body armour
A
4
The InoculatedThe Inoculated4Seraphim's ArmourChaos spread, wreaking havoc and death. They said none would be spared, and yet here I stand.
Random Seraphim'sSeraphim's Prefix (39-42)% increased Energy Shield (16-17)% increased Stun and Block Recovery armour
A
4
The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life. From life, death. The wheel turns, and the corbies wheel overhead.
Random life armour
A
5
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
4
The Hale HeartThe Hale Heart4Item Item Level:100 Elder ItemThough the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 item
A
5
The AspirantThe Aspirant5Item Elevated Item Influenced ItemThose Exiles that survive Wraeclast dream not of home, but of power.
Random influenced item with elevated affix
A
5
Magnum OpusMagnum Opus5Item Item Level:100 Three-Implicit SynthesisedWraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
The defences granted by all body armour has been increased at higher levels by 20%.
Now has 117 energy shield (down from 125). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]