|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|help_text = Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
|purchase_cost_normal1_name = Orb of Chance
|map_tier = 5
|purchase_cost_normal1_amount = 3
|map_guild_character = h
|purchase_cost_magic1_name = Orb of Chance
|map_area_id = MapAtlasMesa
|purchase_cost_magic1_amount = 4
|map_area_level = 72
|purchase_cost_rare1_name = Orb of Chance
|purchase_cost_rare1_amount = 5
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_amount = 10
|map_tier = 5
|map_guild_character = h
|map_area_id = MapAtlasMesa
|map_series = Atlas of Worlds
|map_area_level = 72
|inventory_icon = Mesa Map (Atlas of Worlds)
|drop_enabled = False
|release_version = 2.4.0
}}
}}
[[File:Mesa t5.png|thumb]]
[[File:Mesa t5.png|thumb]]
is based on [[The Ledge]] and has red cliffs from the [[Volcano tileset]]. It features an outward circular path and an elevated middle ground, separated by rocks and connected in two areas on opposite sides of the map.
This [[map]] is based on the red cliff tiles from [[Kaom's Dream]]. It features an outward circular path and an elevated middle ground, separated by rocks and connected in two areas on opposite sides of the map. Since [[version 3.1.0]], the map was replaced by {{il|page=Mesa Map (War for the Atlas)}}
Summons 3 [[Guard Archer]]s and 2 [[Guard Stalwart]]s from the tents when reaching 66% and 33% life.
Summons 3 [[Guard Archer]]s and 2 [[Guard Stalwart]]s from the tents when reaching 66% and 33% life.
{{Item acquisition}}
==Vendor==
* Produced by three {{il|page=Acid Lakes Map|name=Acid Lake Maps}} or three {{il|page=Waste Pool Map|name=Waste Pool Maps}}
* Three {{il|page=Mesa Map|name=Mesa Maps}} yield one {{il|page=Quarry Map}}
==Divination cards==
==Divination cards==
The following [[divination card]]s can drop in this area:
The following [[divination card]]s can drop in this area:
* {{il|The Gambler}}
* {{il|The Gambler}}
* {{il|Her Mask}}
* {{il|Her Mask}}
{{Map variants}}
{{#lst:Mesa Map|version history}}
[[ru:Карта равнины (Атлас миров)]]
Latest revision as of 15:30, 30 May 2024
Mesa MapMap Level: 72 Map Tier: 5 Guild Character: hTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 72Vendor Prices
This map is based on the red cliff tiles from Kaom's Dream. It features an outward circular path and an elevated middle ground, separated by rocks and connected in two areas on opposite sides of the map. Since version 3.1.0, the map was replaced by Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Enduring CryEnduring CryWarcry, AoE, Duration Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds Regenerate (120-1976) Life over 1 second (0-38)% increased Warcry Speed Buff grants 2% additional Physical Damage Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge per 5 Power
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Immortal CallImmortal CallSpell, Duration, Guard Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. SweepSweepAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)% AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit (5-75) to (8-113) Added Attack Physical Damage +(0-0.4) metres to radius
Additional Effects From 1-20% Quality: +(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +1 metre to Melee Strike Range
Additional Effects From 1-20% Quality: (1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
Map variants
Item
Map Tier
Map Level
Map Series
Mesa MapMesa MapMap Level: 82 Map Tier: 15 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Affliction
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Ancestor
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
The Forbidden Sanctum
Mesa MapMesa MapMap Level: 81 Map Tier: 14 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Kalandra
Mesa MapMesa MapMap Level: 75 Map Tier: 8 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Sentinel
Mesa MapMesa MapMap Level: 68 Map Tier: 1 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Archnemesis
Mesa MapMesa MapMap Level: 68 Map Tier: 1 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Expedition
Mesa MapMesa MapMap Level: 81 Map Tier: 14 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Ritual
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Mesa MapMesa MapMap Level: 69 Map Tier: 2 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Blight
Mesa MapMesa MapMap Level: 72 Map Tier: 5 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Legion
Mesa MapMesa MapMap Level: 77 Map Tier: 10 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Synthesis
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Betrayal
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
War for the Atlas
Mesa MapMesa MapMap Level: 72 Map Tier: 5 Guild Character: hTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Atlas of Worlds
Shaped Mesa MapShaped Mesa MapMap Level: 77 Map Tier: 10 Guild Character: hTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.