Long Bow: Difference between revisions
Jump to navigation
Jump to search
>Nehrovin (updated to 2.0.0) |
Neokowloon (talk | contribs) No edit summary |
||
(71 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
{{Base item | |||
| | |rarity_id = normal | ||
| | |name = Long Bow | ||
| | |class_id = Bow | ||
| | |size_x = 2 | ||
| | |size_y = 4 | ||
| | |drop_level = 9 | ||
| | |drop_rarities_ids = normal, magic, rare, unique | ||
| | |tags = bow, ranged, two_hand_weapon, twohand, weapon, default | ||
| | |metadata_id = Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow3 | ||
| | |required_level = 9 | ||
}} | |required_dexterity = 38 | ||
|critical_strike_chance = 6 | |||
|attack_speed = 1.3 | |||
|physical_damage_min = 8 | |||
|physical_damage_max = 33 | |||
|weapon_range = 12 | |||
|release_version = 0.10.0 | |||
}} | |||
== | '''Long Bow''' is a [[bow]] base type. | ||
==Modifiers== | |||
{{Main|List of modifiers for bows}} | |||
{{Item unique versions}} | |||
{{Item acquisition}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.17.0| | ||
* | * Now has 8-33 Physical Damage (previously 6-25). | ||
{{ | }} | ||
* | {{Version history table row|2.1.0| | ||
* Reduced the required level from 10 to 9 and the required Dexterity from 41 to 38. | |||
* Their damage has been increased from 6-23 to 6-25. | |||
}} | |||
{{Version history table row|2.0.0| | |||
* Critical strike chance has been reworked on all weapons. It is no longer coupled with Intelligence requirements as tightly as it was. Most weapon types now have a higher critical strike chance option in their sequence.{{efn|name=Critical strike rework}} | |||
}} | |||
{{Version history table row|1.2.0| | |||
* All bows have had their base damage increased by 11%. This affects ones that already existed including Unique items. | |||
* The first two tiers of weapons (with bows it's {{il|Crude Bow|the first}} and '''third tiers''') now have higher attack speeds and lower damage to compensate. | |||
}} | |||
{{Version history table row|0.10.0|rel=before| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
==Notes== | |||
{{Notelist|notes= | |||
{{efn|name=Critical strike rework|As part of the critical strike chance rework in [[version 2.0.0]], Long Bow was changed to have 6% base critical strike chance (up from 5%). The numerical changes to critical strike chance for each and every item affected by the rework were not explicitly documented in the patch notes.}} | |||
}} | |||
[[ru:Длинный лук]] |
Revision as of 15:11, 7 January 2024
Long BowBow
Physical Damage: 8-33
Critical Strike Chance: 6.00%
Attacks per Second: 1.30Requires Level 9, 38 Dex
Physical Damage: 8-33
Critical Strike Chance: 6.00%
Attacks per Second: 1.30Requires Level 9, 38 Dex
Acquisition
Drop level: 9Vendor Offer
1x Scroll FragmentWeapon DPS
Physical: 26.7
Phys+Chaos: 26.7
Total: 26.7Metadata
Item class: Bow
Metadata ID: Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow3
Drop level: 9Vendor Offer
1x Scroll FragmentWeapon DPS
Physical: 26.7
Phys+Chaos: 26.7
Total: 26.7Metadata
Item class: Bow
Metadata ID: Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow3
Long Bow is a bow base type.
Modifiers
Main page: List of modifiers for bows
Unique versions
Item | |
---|---|
Storm CloudStorm Cloud Long BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack SpeedCenturies of development in steel armoursmithing turned the armies of the Eternal Empire into very effective lightning rods. | 9 |
The TempestThe Tempest Long BowBow Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 32, 38 DexNo Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack SpeedWhere steel-grey clouds gather and crash together, a storm is sure to follow. | 32 |
Item acquisition
Long Bow can drop anywhere.
Recipes
Long Bow can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | Merciless ArmamentMerciless Armament4Merciless Two-Hand Weapon Item Level: 100"Through thick and thin, blood and bone, a peaceful life is one I can't condone." - Tukohama, Father Of War | Random item level 100 MercilessMerciless Prefix (170-179)% increased Physical Damage two-handed weapon | A |
9 | The TyrantThe Tyrant9Merciless Weapon Item Level: 100"Fear controls the masses." - Laszlo, the Scourge | Random item level 100 MercilessMerciless Prefix (170-179)% increased Physical Damage weapon | A |
8 | The WebThe Web8Weapon of CraftingA weapon, a shelter, a prison. The web's purpose changes with the spider's needs. A lesson we should take to heart. | Random weapon of Craftingof Crafting Suffix Can have up to 3 Crafted Modifiers | A |
5 | A Dusty MemoryA Dusty Memory5Item Item Level: 100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable. | Random fractured item level 100 item | A |
4 | The Hale HeartThe Hale Heart4Item Item Level: 100 Elder ItemThough the years weakened his mind, his body remained deadly as ever. | Random Elder influenced item level 100 item | A |
5 | The AspirantThe Aspirant5Item Elevated Item Influenced ItemThose Exiles that survive Wraeclast dream not of home, but of power. | Random influenced item with elevated affix | A |
5 | Magnum OpusMagnum Opus5Item Item Level: 100 Three-Implicit SynthesisedWraeclast will unite. This shall be my great work - the minds of the people made one. | Random three-implicit synthesised item level 100 item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Version history
Version | Changes |
---|---|
3.17.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
Before 0.10.0 |
|
Notes
- ↑ As part of the critical strike chance rework in version 2.0.0, Long Bow was changed to have 6% base critical strike chance (up from 5%). The numerical changes to critical strike chance for each and every item affected by the rework were not explicitly documented in the patch notes.