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The map uses areas from the Flooded Depths and consists (perhaps) of three segments. The entry area is a typical underground zone, which is followed by a long, curved passage, which has rare monsters placed in certain (safe) distances from each other. Because of that, the total monster count of this maps seems quite low. The path is quite narrow, so that totems may block golems or the like.
|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|purchase_cost_normal1_name = Orb of Chance
|purchase_cost_normal1_amount = 1
|purchase_cost_magic1_name = Orb of Chance
|purchase_cost_magic1_amount = 2
|purchase_cost_rare1_name = Orb of Chance
|purchase_cost_rare1_amount = 3
|purchase_cost_unique1_name = Chaos Orb
|purchase_cost_unique1_amount = 10
|map_tier = 1
|map_guild_character = X
|map_area_id = MapAtlasCrystalOre
|map_series = Atlas of Worlds
|map_area_level = 68
|inventory_icon = Crystal Ore Map (Atlas of Worlds)
|drop_enabled = False
|removal_version = 3.1.0
}}
Boss monster is "Shock and Horror", a Siren's Daughter. The boss chamber is a square area, filled with golden items on the ground, much like Merveils chamber (in early beta versions).
This [[map]] is based on the [[Mines tileset|Mines]] from [[Act 4]]. Encountered monsters will almost always include [[Pocked Miner]]s who will attempt to free [[Chaos Sentinel]]s from the walls. Since [[version 3.1.0]] ([[War for the Atlas]]), the map item became a [[legacy variant]] of {{il|page=Crystal Ore Map (War for the Atlas)}}; using the legacy variant of the map in the current game version, would generate the new boss and layout. The boss of [[Crystal Ore Map]]s and [[Excavation Map]]s had been swapped since version 3.1.0.
'''Map Type''': Indoors
[[File:Crystal Ore Map example layout.png|thumb|Crystal Ore Map example layout]]
==Boss Arena (Atlas of Worlds)==
Bosses have separate arenas, usually not far from one another. For each arena, entrance seals when the boss is engaged until it's killed. Stairs to a lower level lead to Shrieker Eihal and wooden bridge leads to Breaker Toruul. There are no Chaos Sentinel walls in these arenas.
Crystal Ore MapMap Level: 68 Map Tier: 1 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 58Vendor Prices
This map is based on the Mines from Act 4. Encountered monsters will almost always include Pocked Miners who will attempt to free Chaos Sentinels from the walls. Since version 3.1.0 (War for the Atlas), the map item became a legacy variant of Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åTravel to this Map by using it in a personal Map Device. Maps can only be used once.; using the legacy variant of the map in the current game version, would generate the new boss and layout. The boss of Crystal Ore Maps and Excavation Maps had been swapped since version 3.1.0.
Bosses have separate arenas, usually not far from one another. For each arena, entrance seals when the boss is engaged until it's killed. Stairs to a lower level lead to Shrieker Eihal and wooden bridge leads to Breaker Toruul. There are no Chaos Sentinel walls in these arenas.
Uses Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with 3 projectiles. Uses Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals Can't be Evaded
Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that leaves Burnt Ground.
Glimmer of HopeGlimmer of Hope8Gold RingWhen you dwell in total darkness, even the faintest light may guide you out.
38
The EnduranceThe Endurance4Vivid Crimson JewelCrimson rubies, drops of vigour, flowing through my veins, flesh like coal, try to crush me, diamond is what remains.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Crystal Ore MapCrystal Ore MapMap Level: 70 Map Tier: 3 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Necropolis
Crystal Ore MapCrystal Ore MapMap Level: 73 Map Tier: 6 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Affliction
Crystal Ore MapCrystal Ore MapMap Level: 75 Map Tier: 8 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Crucible
Crystal Ore MapCrystal Ore MapMap Level: 76 Map Tier: 9 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Sentinel
Crystal Ore MapCrystal Ore MapMap Level: 83 Map Tier: 16 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Expedition
Crystal Ore MapCrystal Ore MapMap Level: 71 Map Tier: 4 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Heist
Crystal Ore MapCrystal Ore MapMap Level: 70 Map Tier: 3 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Crystal Ore MapCrystal Ore MapMap Level: 71 Map Tier: 4 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Crystal Ore MapCrystal Ore MapMap Level: 71 Map Tier: 4 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Blight
Crystal Ore MapCrystal Ore MapMap Level: 81 Map Tier: 14 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Legion
Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Synthesis
Crystal Ore MapCrystal Ore MapMap Level: 78 Map Tier: 11 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Betrayal
Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åTravel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
War for the Atlas
Crystal Ore MapCrystal Ore MapMap Level: 68 Map Tier: 1 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Atlas of Worlds
Shaped Crystal Ore MapShaped Crystal Ore MapMap Level: 73 Map Tier: 6 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Atlas of Worlds
Crystal Ore MapCrystal Ore MapMap Level: 71 Map Tier: 4 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
The Awakening
Crystal Ore MapCrystal Ore MapMap Level: 69 Map Tier: 4 Guild Character: QTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
The tier and bosses of Crystal Ore Map and Excavation Map were swapped; Crystal Ore Map (War for the Atlas) replaced Crystal Ore Map (Atlas of Worlds)Crystal Ore MapMap Level: 68 Map Tier: 1 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]