Talk:Seed

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This talk page is for discussing the article Seed.

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Most (but not all) requirements for adjacent seeds have seed tier and amount switched around, i.e. "Requires 1 adjacent [color] seeds of at least tier 4 to grow" for tier 2 seeds. Their own pages are correct. What's going on? --OneMore (talk) 14:36, 29 July 2020 (UTC)

It just the preview cache haven't refresh. Also told User:OmegaK2 and seem he already fix it. Neokowloon (talk) 18:03, 29 July 2020 (UTC)

Purpose of article following 3.13.0 update?

With itemized seeds no longer existing in the game following the version 3.13.0 update, what is the purpose of this article? Do we retain historical information about seeds in Harvest league, or is there something called a "seed" in the simplified Harvest mechanics that would necessitate updating this article? Vinifera7 (talk) 18:07, 17 January 2021 (UTC)

The itemized seed no longer drop. But at the same time it seem difficulty to mention how to upgrade Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
, since it is not drop from Vivid Abberarach directly but Vivid Abberarach BulbVivid Abberarach BulbStack Size: 100
Seed Tier: 3
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Vivid Lifeforce when Harvested
Can be Harvested after 11 Growth Cycles
Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
Allows you to upgrade an Offering to the Goddess when HarvestedShift click to unstack.
no longer drop as item. Also, the Harvest recipe still use the seed icon as the recipe icon. Neokowloon (talk) 18:37, 17 January 2021 (UTC)
I haven't seen how the new Harvest stuff works yet, but I'm assuming you get the crafting option to upgrade Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
randomly from the ready-to-harvest plots. If so, I don't know that we really need this article to describe that. It should really go on the Harvest article. Vinifera7 (talk) 18:44, 17 January 2021 (UTC)
What i mean it is not by pure random, at least you can recognize it before harvesting. So that the monster "Vivid Abberarach" is there or not (or just read the description).
Instead of every single item that create from Harvest recipe to use drop_text , have "an item" to link it seem better than nothing. Neokowloon (talk) 18:47, 17 January 2021 (UTC)
Or i don't mind mark all seed as drop disabled , since it seems display the monster name instead of the seed name (i.e. Janaar, the Omen instead of Primal BlisterfruitPrimal BlisterfruitStack Size: 100
Seed Tier: 4
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Primal Lifeforce when Harvested
Can be Harvested after 15 Growth Cycles
Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
Consumes (25%) Vivid Units of Condensed Lifeforce per Growth Cycle
Consumes (25%) Primal Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Primal Seeds of at least Tier 3 to Grow
Reveals a random crafting effect for Influenced items when HarvestedShift click to unstack.
) in the current Harvest mechanic. So that only the graphic icon is retained. So, may be now use drop_monsters and also drop_text on how to upgrade Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.
Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
? (And before that i (and other editors) may need to check the recipe still stick to the old monster/seed or shift to the new one) Neokowloon (talk) 18:54, 17 January 2021 (UTC)
Since this article is specifically about seeds, which no longer exist, let's retain this article for the time being as a historical record. The Harvest article should be updated to describe the new simplified Harvest mechanics in version 3.13.0.Vinifera7 (talk) 22:30, 17 January 2021 (UTC)
I think the seed are more like Untainted Paradise, but if fixing drop_monsters, using drop_text together may do the same effect. It need to create all the monster article and put Harvest recipe on it. Just time consuming to verify , such as i only harvested Janaar, the Omen once and it revealed "Remove a random Influence modifier from an item". Are the rest of the recipe Primal Blisterfruit#Recipes, still in the possible pool, GGG did not announce. Neokowloon (talk) 23:29, 17 January 2021 (UTC)
And off-topic, i need to fix the Template:Item acquisition so that it should link to the monster article in main namespace, instead of the monster datacard in monster namespace. (Or is it intended?) Neokowloon (talk) 19:01, 17 January 2021 (UTC)
I'm not sure whether it's intended, but I would prefer it to link to the article, rather than the data card. Did OmegaK2 build that component? You could try asking him. Vinifera7 (talk) 19:27, 17 January 2021 (UTC)

Item Class no longer valid

I agree the article should be kept as historical reference but at this time some of the cargo pages still contains the "Harvest Seed" record as a valid item class which doesn't exist anymore. "Harvest Seed" item class should not be displayed at the "Item Class" page. 0xF (talk) 20:02, 16 December 2021 (UTC)

It is coded in the template which in turn the module. Comment that part out would cause article such as Primal BlisterfruitPrimal BlisterfruitStack Size: 100
Seed Tier: 4
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Primal Lifeforce when Harvested
Can be Harvested after 15 Growth Cycles
Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
Consumes (25%) Vivid Units of Condensed Lifeforce per Growth Cycle
Consumes (25%) Primal Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Primal Seeds of at least Tier 3 to Grow
Reveals a random crafting effect for Influenced items when HarvestedShift click to unstack.
's infobox not display properly, so that i guess may be the template/module code need to add more stuff to mark which item class are legacy . Neokowloon (talk) 00:39, 17 December 2021 (UTC)